Working for TT Games

Traveller's Tales have been making brilliant games for more than 15 years, with over 130 million copies sold to date. As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

Below are the details of the current vacancies at TT Games.

Current Vacancies

QA Tester

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Date of advert: 20th August 2015

TT Fusion, a division of Traveller’s Tales, are looking for QA Testers to join our QA team based at our Wilmslow studio. These are Fixed Term Contract roles with immediate starts, running until the end of November 2015.

The ideal candidates should have:

  • A thorough knowledge of videogames across multiple platforms.
  • A good eye for detail.
  • Natural curiosity and an enthusiasm for finding bugs.
  • Be happy working individually or as part of a team.
  • The ability to work under pressure and to tight deadlines.
  • Proficient writing skills.

Shift work (including weekends) and overtime will be required.  The shift pattern is 2 weeks on the early shift, 07:00-15:30, then 2 weeks on the late shift, 14:30-23:00 and 1 week on the night shift, 22:45-07:15.

Whilst previous experience or having a relevant degree is ideal, we are open to accepting applications from candidates with no previous experience/qualifications but they must be able to demonstrate a real passion and interest in gaming and have a natural curiosity to find bugs!

To apply, please send your CV and cover letter to jobs@t-tales.com

Technical Animator

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Date of advert: 13th August 2015

TT Fusion (a division of Traveller’s Tales) are looking for an experienced Technical Animator to join our in-game animation team based at our Wilmslow studio. The successful candidate will have the opportunity to work within and assist our highly talented and creative team in all technical aspects of animation, as well as generating animation content for console and handheld game titles.

We are looking for self-motivated applicants, who are responsive to direction and working to a brief. The ability to plan and schedule your time, and the confidence to deliver high quality animation to a deadline is essential.

Ideal candidates for the role would have:

  •          A degree or equivalent qualification in Animation or related Film-making
  •          Good communication skills
  •          An in-depth knowledge of Maya.
  •          Sound understanding of MEL or Python scripting languages
  •          Games industry experience.

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

To apply, please send a Covering Letter, CV and Demo Reel to vicky.mills@t-tales.com

Application deadline date: 1st September 2015

LEGO Team Tech Designer

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Date of advert: Tuesday 11th August 2015

We are seeking to recruit a LEGO Team Tech Designer to join the Design team in Wilmslow.  This is a full time, 6 month fixed term position.

Main Responsibilities:

LEGO Vehicles/Mechs/Characters and Props

•    The construction, animation and maintenance of vehicles/mechs/characters and props as required/specified by LEGO Team Lead/Lead Level Designer/Game Director.
•    Setup/rigging of vehicles to fit the physics requirements of ‘in game’ and for use in cut-scenes.
•    Optimising and loding of vehicles/mechs/characters and props scenes where required across platforms.
•    Support the Vehicle Designer in the setup and triggering of vehicles/mechs/characters and props via in-house editors (CAT & LED2).

General

•    Addressing feedback from LEGO Team Lead/Animation Director/Lead Level Designer/Assistant Game Director/Game Director and producing gameplay in levels up to the standard set by previous LEGO titles.
•    Providing 2D art assets where decals are required.
•    Provide input on the creation of new and bespoke LEGO elements.
•    Maintain and provide testing for the TT LEGO Part Library and its extended tools and scripts, helping to provide cross Lod compatibility within the Library.
•    Creating approval sheets for external submission to both LEGO and any additional licence holders.
•    Providing assets and marketing materials as directed by the Game Director for publishing / marketing purposes.
•    Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

•    Relevant degree or equivalent level qualification.
•    Previous professional work experience.
•    Excellent communication and organisation skills.
•    Up to date knowledge of the latest LEGO titles in development.
•    Good working knowledge and proficiency in Maya & Photoshop.
•    Solid understanding of game editing tools and software.
•    Practical and methodical approach to both technical and creative problem-solving.
•    Demonstrates dependability and commitment to projects / tasks.
•    Flexible approach with the ability to adapt with change.
•    Ability to work under pressure and to strict deadlines.

To give you an idea of what the Design team do please check out this video: https://www.youtube.com/watch?v=w1hVFo7SwsI

To apply, please send your Covering Letter, CV and Portfolio to vicky.mills@t-tales.com.  

 

Vehicle / AI / Physics Programmer

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Date of Advert: Tuesday 28th July 2015

Traveller's Tales consistently produces BAFTA award winning AAA game titles, selling well over 100 million copies to date across all the major formats. But underpinning the success of the LEGO franchise is our cutting-edge and propriety in-house game engine that's constantly evolving to meet the ever increasing demands and challenges of the next generation of consoles.

We're seeking a talented and enthusiastic Vehicle / AI / Physics Programmer on a 12 month fixed term contract to join our Simulation Team, who research and develop the novel and cross platform Physics, A.I., Vehicle, I.K and Animation technologies that will power the next wave of TT adventures. This role offers a rare and exciting opportunity to work on a variety of system while also focusing on a particular discipline of interest.

The ideal candidates will have:

  • A good degree in Computer Science, Maths, Physics or related subject.
  • Demonstrably fluent in Object Oriented  C++ with strong debugging and documentation skills.
  • A passion for games and solving the technical problems they present.
  • Strong maths skills (linear algebra, trigonometry, 3d geometry, quaternions).
  • A highly motivated team-player with the ability to dive in, understand code and learn quickly.
  • Knowledge and experience with either Vehicle simulation/ Physics engines / AI algorithms and middleware / Procedural Animation or IK systems.

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

 

VFX Artist

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Date of advert: Thursday 28th May 2015

We are seeking to recruit a VFX Artist to be based within our Art team in Knutsford on a full time permanent basis.  The main responsibilities include:

  • Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision.
  • Creation of effects using packages provided (Maya and Photoshop).
  • Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED).
  • Using Maya Fluid systems to create animating textures when required.
  • Creation of bespoke and generic scenery effects (smoke/fire etc).
  • Creation of bespoke character effects (shields/suits/hits/footsteps etc).
  • Placement of static effects in levels.
  • Creation of game specific VFX (explosions) placement generally by code.
  • Creation (sometimes placement) of cutscene specific VFX (explosions etc) placement generally by animation.
  • Working closely with environment artists on effects heavy levels to balance frame-rate.
  • Liaise with Construction Artists with regards to placing and triggering gameplay-specific VFX.
  • Ensuring work/level hits all memory and frame rate guides/restrictions.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of work (and present all concept and ref if used).
  • Feedback any concerns of design impact on level/work.
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of effects.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge of Maya and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects/tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your Covering Letter, CV and Portfolio to vicky.mills@t-tales.com.  

QA Localisation Testers (Italian / Danish)

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Date of advert: 18th May 2015

We are currently looking to recruit two QA Localisation Testers to join our QA team in Maidenhead.  We require one Italian Localisation Tester and one Danish Localisation Tester.

Main Responsibilities:

•  Translation of in-game text from English to Italian / English to Danish using our in-house translation system.
•  Translation of platform specific compliance messages using strict terminology.
•  Testing of in-game text on multiple platforms and bug reporting as necessary.
•  Regression and confirmation of previously raised issues.
•  Audio verification of Italian / Danish voiceover and testing in-game. 
•  Analysis and implementation of feedback from external teams.
•  Translation of marketing text and assisting Production with any Italian / Danish queries. 

The successful applicant would have the following:

•  Excellent English to Italian / English to Danish translation ability.  A relevant qualification or experience in a similar translation/localisation role would be desired.
•  A keen interest in video games, with knowledge of the latest platforms.  Experience with LEGO games would be a bonus. 
•  Strong level of attention to detail.
•  Ability to work under pressure and to tight deadlines.
•  Excellent communication skills.
•  Knowledge of MS Office applications.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

 

Environment Artists

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A new and exciting opportunity has arisen within Traveller's Tales in Knutsford.  We are seeking to recruit experienced Environment Artists to join the Art team on a full time, permanent basis.

The main responsibilities consist of:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop)
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist
  • Lighting environments – ability to apply good lighting principles to all artistic output
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc
  • Understanding that changes and amendments are part of the pipeline
  • Attend regular reviews of their work (and present all concept and ref used)
  • Constructively feedback any concerns of design impact on level/work
  • Other tasks as required
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets
  • Contributing original ideas towards all aspects of the project
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests
  • Excellent communication and organisation skills
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop
  • Good understanding of in-house tools and software used in development
  • Practical and methodical approach to both technical and creative problem-solving
  • Excellent artistic ability
  • Demonstrates dependability and commitment to projects / tasks
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines

To apply, please send your CV, covering letter and a link to your online show reel to Vicky Mills, Recruiter at vicky.mills@t-tales.com

 

Senior Render Programmer

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Traveller's Tales are looking for a 'Senior Render Programmer' to join our Render-Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a lead role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.

Requirements:

  • Expert knowledge of C/C++ and HLSL, GLSL or Cg.
  • Excellent debugging skills.
  • Experience of either console, DirectX 11 or OpenGL development.
  • Experience of mobile development a bonus.
  • Has been involved in the start-to-finish development of key render technologies for at least 1 AAA game.
  • Experience with performance analysis, profiling tools, and optimisation techniques including CPU, GPU and shaders.
  • Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines.
  • Familiarity with CPU architectures and multithreaded programming.
  • Familiarity with current and cutting edge rendering techniques.
  • Excellent software design skills, knowledge of algorithms, data structures, software architectures and development methods.
  • Experience of mentoring and coaching junior engineers.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Highly motivated, with a passion for games and graphics.

In return we offer a competitive salary and a range of benefits.

Salary: £DOE + Benefits.

To apply, please send your CV and Covering Letter to jobs@t-tales.com with Senior Render Programmer as the e-mail subject.