Working for TT Games

Traveller's Tales have been making brilliant games for more than 15 years, with over 130 million copies sold to date. As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

Below are the details of the current vacancies at TT Games.

Current Vacancies

Environment Artist

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Main Responsibilities:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop)
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist
  • Lighting environments – ability to apply good lighting principles to all artistic output
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc
  • Understanding that changes and amendments are part of the pipeline
  • Attend regular reviews of their work (and present all concept and ref used)
  • Constructively feedback any concerns of design impact on level/work
  • Other tasks as required
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets
  • Contributing original ideas towards all aspects of the project
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests
  • Excellent communication and organisation skills
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop
  • Good understanding of in-house tools and software used in development
  • Practical and methodical approach to both technical and creative problem-solving
  • Excellent artistic ability
  • Demonstrates dependability and commitment to projects / tasks
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines

If you’re interested in this role, please apply to jobs@t-tales.com using Environment Artist as the Email subject. 

VFX Artist

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Main Responsibilities:

  • Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision
  • Creation of effects using packages provided (Maya and Photoshop)
  • Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED)
  • Using Maya Fluid systems to create animating textures when required
  • Creation of bespoke and generic scenery effects (smoke/fire etc)
  • Creation of bespoke character effects (shields/suits/hits/footsteps etc)
  • Placement of static effects in levels.
  • Creation of game specific VFX (explosions) placement generally by code.
  • Creation (sometimes placement) of cutscene specific VFX (explosions etc) placement generally by animation.
  • Working closely with environment artists on effects heavy levels to balance frame-rate
  • Liaise with Construction Artists with regards to placing and triggering gameplay-specific VFX
  • Ensuring work/level hits all memory and frame rate guides/restrictions
  • Understanding that changes and amendments are part of the pipeline
  • Attend regular reviews of work (and present all concept and ref if used)
  • Feedback any concerns of design impact on level/work
  • Other tasks as required
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of effects
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests
  • Excellent communication and organisation skills
  • Good working knowledge and proficiency in Maya and Photoshop
  • Good understanding of in-house tools and software used in development
  • Practical and methodical approach to both technical and creative problem-solving
  • Excellent artistic ability
  • Demonstrates dependability and commitment to projects / tasks
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines

If you’re interested in this role, please apply to jobs@t-tales.com using VFX Artist as the Email subject.

LEGO Model Designer

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Location: Knutsford
Advertisement publish date: 10/09/14
Start date: ASAP
Salary: £Competitive + benefits
Duration: Permanent

We are looking for a LEGO Model Designer with a keen interest in Tt Games LEGO Console Games.  This is a rare opportunity to become part of the team responsible for bespoke LEGO Models as seen throughout our multi award winning published titles.

You will join the LEGO Models team and work together with designers and technical artists to provide quality LEGO Designs such as creatures and vehicles for in-game use, as well as props of all sizes as used by the Cinematic and wider LEGO Construction teams.

As LEGO Model Designer, you will be responsible for:

Designing vehicles, creatures, props, decorations and stickers for models, from idea to final in-game workable asset.
Ensuring that the LEGO Group's visual identity is maintained within the LEGO Model Designs.

You’ll work with a variety of departments and with many different stakeholders throughout the development process.  These include creative leaders and model designers as well as level directors, level designers and construction artists.
As part of the Tt Games Group, you will join a family orientated team where collaboration and creativity are cornerstones.  By combining your experience and imagination, we trust you to help us find the best solutions for our products and help further develop our catalogue of LEGO Console Games.

You should be passionate about designing for our target family demographic.  Your areas of interest in LEGO models should include the following: In-organic models such as vehicles and buildings as well as organic models such as creatures and plants.

To succeed in this position, you:

Are an experienced LEGO Model Designer and are able to master several different building styles.
Have an in depth knowledge of current and previous LEGO themes such as City, Creator, Superheroes, Technics, etc.
Are a team player, but are also able to work independently, structure your working day and manage your time to meet the many deadlines you’ll be set throughout the development process.
Thrive in an informal, innovative environment, where you’ll receive a wide variety tasks requiring both a creative and technical mind-set.

Apply to jobs@t-tales.com with LEGO Model Designer as the subject.

Junior LEGO Model Technical Artist

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Location: Knutsford
Advertisement publish date: 10/09/14
Start date: ASAP
Salary: £Competitive + benefits
Duration: Permanent

We are looking for a Junior LEGO Model Technical Artist with a keen interest in Tt Games LEGO Console Games.  This is a rare opportunity to become part of the team responsible for bespoke LEGO Models as seen throughout our multi award winning published titles.

You will join the LEGO Models team and work together with Level Designers and LEGO Model Designers and assist in the setup of LEGO models such as creatures and vehicles for in-game use, as well as props of all sizes as used by the Cinematic and wider LEGO Construction teams.

As a Junior LEGO Model Technical Artist, you will be responsible for:
•    In-game setup of LEGO models as required/specified by Lead LEGO Model Artist/Lead Level Designer/Assistant Game Director/Game Director
•    Setup/Rigging of LEGO models and vehicles to fit game engine physics requirements as required/specified by Lead LEGO Model Artist/Lead Level Designer/Assistant Game Director/Game Director
•    The design and creation of decals/printed elements adhering to specific LEGO Co. design style/direction
•    Setup of high detail models and vehicles for use in cut-scenes
•    Optimisation of models and vehicles to work across multiple platforms

Additional responsibilities include:
•    Input on the creation of new and bespoke LEGO elements
•    Modelling LEGO elements for inclusion in the TT LEGO Parts Library
•    Creation of approval materials for submission to LEGO Company and any additional stake holders
•    Help maintain Wiki documentation within LEGO Models discipline
•    Undertake relevant on-the-job training and keep up-to-date with industry advancements and technologies
•    Provide feedback on in-house tools and scripts

Skills & Qualifications:
Essential:
•    Relevant degree or equivalent level qualification
•    Excellent communication and organization skills
•    Up to date knowledge of the latest LEGO titles in development
•    Good working knowledge and proficiency in Autodesk Maya & Adobe Photoshop/Illustrator
•    Practical and methodical approach to both technical and creative problem-solving
•    Demonstrates dependability and commitment to projects / tasks
•    Flexible approach with the ability to adapt with change
•    Ability to work under pressure and to strict deadlines
Beneficial: 
•    Experienced in the realisation of LEGO Model Designs
•    Knowledge of LEGO themes, elements, connections and building techniques


Apply to jobs@t-tales.com with Junior LEGO Model Technical Artist as the subject and include your CV and covering letter.

Level Construction Artist

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We’re looking for a Level Construction Artist to join our highly skilled team.  The role available is based at our Knutsford development studio.

Main Responsibilities:
Level specific LEGO placements
• The design and construction of level specific LEGO placements as required / specified by Game and/or Level Director
• Setup and triggering of level-specific LEGO placements via in-house editors
• Optimisation of level specific LEGO Game placements and Loding where required across platforms

General
• Setup and maintenance of level cameras both 1 and 2 player cameras
• Layout of level geometry based on design documentation and direction provided by the assigned Level Director
• Work with Game Mechanics, Game Technology and Tools Programmers, providing feedback on new tools and systems
• Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies

Skills & Qualifications:
• Relevant degree or equivalent level qualification
• Excellent communication and organisation skills
• Good working knowledge and proficiency in Maya
• Solid understanding of game editing tools and software
• Practical and methodical approach to both technical and creative problem-solving
• Demonstrates dependability and commitment to projects / tasks
• Flexible approach with the ability to adapt with change
• Ability to work under pressure and to strict deadlines

In return we offer a competitive salary with paid overtime and bonus scheme.
If you’re interested in this role, please contact jobs@t-tales.com using Level Construction Artist as the Email subject.

Game Mechanics: Senior Programmer / Programmer / Junior Programmer

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We are seeking a talented programmer to join our Game Mechanics team, which provides mechanics and game-play systems to support teams working on games including our award-winning LEGO series. The successful applicant will be working with our very successful cross-platform codebase.

Based in the North West of England, our BAFTA-award winning studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces much loved AAA games across all formats.

The ideal candidate will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • Firm understanding of how to create APIs and Tools which are intuitive, flexible and efficient.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

Salary: £DOE + Benefits

To apply, please send your CV and Covering Letter to jobs@t-tales.com.

Tools Programmer

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We are seeking new members to join the team developing technology at the core of all TT Games productions, from AAA games on every major console and handheld device (over 100 million units sold to date), to our BAFTA award-winning TV shows, broadcast on major networks around the world.

The successful candidate will play a significant part in shaping the way art, animation and designs are produced across new projects, as well as keeping our technology up to date with the state of the art in the industry.

We are looking for candidates with:

- A good degree in Computer Science, Maths or Physics or related subject (2.i or above), or equivalent experience

- Fluent in C++ and object oriented programming

- Experience of Direct X, OpenGL or similar graphics APIs

- Experience of writing user interfaces using one or more common UI libraries (Win32 GDI/wxWindows/Qt/...)

- Ability to interact with non-technical disciplines (such as artists and designers), understand their needs, deliver solutions they find intuitive and helpful

- A real desire to make users' day-to-day work easier, simpler and more productive

A strong candidate will also have one or more of the following:

- Experience of writing plugins for common 3D and 2D packages (Autodesk Maya and Adobe Photoshop preferably)

- A confident grasp of the mathematics involved in CG rendering and animation

- The ability to analyse and optimise algorithms for efficiency

- Experience developing products for one or more non-PC gaming devices

 

Based in the North West, TT Games regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" and consistently produces AAA titles across all formats. The long company history of 20 years, coupled with its consistent financial success make TT Games a safe and stable prospect.

In return we offer a competitive salary with paid overtime and bonus scheme.

If you are interested in this role, please contact jobs@t-tales.com.

Cinematics Production Assistant

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Traveller’s Tales is looking for a Production Assistant to join our highly successful Cinematics Animation team based at a new Traveller’s Tales studio in Wilmslow.

The successful candidate will have the opportunity to work within a highly talented and creative team producing animation content for console and handheld videogames.

We are looking for self-motivated applicants, with good communication skills and the ability to work closely with the Production Manager and Animation Director to ensure the game cinematics are produced to high standards and on schedule.

The aptitude to liaise with other departments in tracking and scheduling for the project is also essential.

The ideal candidate for the role would have:

  • Animation industry production experience, games or otherwise
  • Confidence working with large teams and have strong communication skills, both written and verbal 
  • Excellent organisation skills, and comfortable multitasking
  • Ability to handle large amounts of information, and record data accurately
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines
  • Computer literate – confident with Microsoft Office or similar word-processing and spreadsheet software
  • An interest in, and some understanding of, the Animation and Film making process

The vacancy is for a Fixed Term Contract of nine months.

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

Salary: £DOE + Benefits

To apply, please send your CV and Covering Letter to jpardon@t-tales.com

Closing date for applications:  17th October 2014

Junior Level Construction Artist/Designer

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TT Fusion, a division of Traveller’s Tales are looking for a Junior Level Construction Artist/Designer to join our team based at our Wilmslow studio. The successful candidate will have the opportunity to work within a highly talented and creative team creating, animating and setting up interact-able, set piece & incidental LEGO assets for console and handheld game titles. 

Main Responsibilities:

Level specific 

•    The design, construction, rigging and animation of level specific, set-piece & incidental LEGO game assets as required / specified by Game and/or Level Director.
•    Setup/triggering of level specific LEGO game assets and level/puzzle flow via in-house editors.
•    Optimisation of level specific LEGO Game assets and LODing where required across platforms.

General

•    Maintenance of single player level cameras.
•    Maintain and provide testing of the TT LEGO Part Library and its extended tools and scripts, helping to provide cross LOD compatibility within the Library.
•    Work with Game Mechanics, Game Technology and Tool Programmers, providing feedback on new tools and systems.
•    Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

•    Relevant degree or equivalent level qualification or experience 
•    Good technical knowledge and proficiency in Maya.
•    An understanding of animation principles & animation in Maya.
•    Good working knowledge and practice of 3d modelling and/or LEGO Building.
•    Creative design skills and an up to date knowledge of triple A titles. 
•    Solid understanding of game editing tools and software.
•    Practical and methodical approach to both technical and creative problem-solving.
•    Excellent communication and organisation skills.
•    Demonstrates dependability and commitment to projects / tasks.
•    Flexible approach with the ability to adapt with change.
•    Ability to work under pressure and to strict deadlines.

In return we offer a competitive salary including paid overtime and a range of benefits, including a discretionary bonus scheme.

Salary: £DOE + Benefits

To apply for this vacancy, please send your CV, Portfolio and Covering Letter to jobs@t-tales.com using Junior Level Construction Artist/Designer as the title.

Closing date for applications: 15th October 2014                                                

Level Director

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TT Fusion, a division of Traveller’s Tales are looking for a Level Director to join our team based at our Wilmslow studio. The successful candidate will have the opportunity to work within a highly talented and creative team designing and directing the creation of our levels.

Main Responsibilities:

  • Responsible for creating, documenting and communicating level designs under direction of the Game Director/Assistant Game Director
  • Creating fun, original level content for projects in keeping with the target audience of the respective game
  • Actively communicate level content and requirements to all stakeholders involved in the level
  • Test, balance and tune all aspects of gameplay within the levels using all of the various TT tools and technology
  • Drive level reviews and ensure that all work generated from these is actively communicated to both key stakeholders and Production
  • Ensure that levels go from paper design and block-out through to finished “boxready” levels, and be the driving force for ensuring this is done to the best possible standard
  • Ensure that the quality of a given level is to the required standard
  • Additionally the role holder may be expected to perform the duties of both a Level Construction Designer and Assistant Game Director

The ideal candidate for the role would have:

  • Excellent communication skills
  • Excellent time management and planning skills
  • Creative design skills and up to date knowledge of the latest LEGO titles in development
  • Solid understanding of game editing tools and software
  • Practical and methodical approach to both technical and creative problem-solving
  • Demonstrates dependability and commitment to projects / tasks
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

Salary: £DOE + Benefits

To apply for this vacancy, please send your CV, Portfolio and Covering Letter to jobs@t-tales.com using Level Director as the title.

Closing date for applications: 24th October 2014

Junior Engine Programmer

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Traveller's Tales are looking for a 'Junior Engine Programmer' to join our Render-Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen.

We are looking for candidates with:

  • A good degree in Computer Science, Maths or Physics or a related subject (2.i or above)
  • Fluent in C++ and object oriented programming techniques.
  • A structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
  • A positive can do attitude coupled with the ability to get things done.
  • A good understanding of machine architecture.
  • Strong 3D maths skills.
  • Strong debugging skills.
  • The ability to analyse and optimise algorithms for efficiency.
  • Experience of either console, DirectX 11 or OpenGL development a bonus.

In return we offer a competitive salary and a range of benefits.

Salary: £DOE + Benefits.

To apply, please send your CV and Covering Letter to DConnell@t-tales.com with Junior Engine Programmer as the e-mail subject.

Senior Render Programmer

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Traveller's Tales are looking for a 'Senior Render Programmer' to join our Render-Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a lead role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.

Requirements:

  • Expert knowledge of C/C++ and HLSL, GLSL or Cg.
  • Excellent debugging skills.
  • Experience of either console, DirectX 11 or OpenGL development.
  • Experience of mobile development a bonus.
  • Has been involved in the start-to-finish development of key render technologies for at least 1 AAA game.
  • Experience with performance analysis, profiling tools, and optimisation techniques including CPU, GPU and shaders.
  • Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines.
  • Familiarity with CPU architectures and multithreaded programming.
  • Familiarity with current and cutting edge rendering techniques.
  • Excellent software design skills, knowledge of algorithms, data structures, software architectures and development methods.
  • Experience of mentoring and coaching junior engineers.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Highly motivated, with a passion for games and graphics.

In return we offer a competitive salary and a range of benefits.

Salary: £DOE + Benefits.

To apply, please send your CV and Covering Letter to DConnell@t-tales.com with Senior Render Programmer as the e-mail subject.

Junior Project Co-ordinator

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Traveller's Tales (Knutsford) are looking for a Junior Project Co-ordinator to join our Production team. The successful candidate will have the opportunity to work within a highly successful and creative team, working through the development cycle of AAA titles.

Main responsibilities:

  • Reporting any problems / risks uncovered to the Project Manager
  • Working with QA to ensure any testing requirements are covered
  • Tracking and updating of tasks either in JIRA or on Whiteboard plans
  • Maintaining the JIRA database to ensure all data is in the correct location and has the correct classification & priority
  • Arranging provisions for the development team during overtime and crunch periods
  • Building and tagging versions of the project code
  • Attending & annotating regular reviews of project work
  • Feeding back on any concerns of design impact on level/work
  • Other tasks as required
  • Undertaking relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Excellent communication skills
  • Good time management and planning skills
  • Good understanding of in-house tools and software used in development
  • Practical and methodical approach to problem-solving
  • Demonstrates dependability and commitment to projects / tasks
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines

In return we offer a competitive salary and a range of benefits.

Salary: £DOE + Benefits

To apply, please send your CV and Covering Letter to jobs@t-tales.com

Closing date for applications: 14th November 2014