Working for Tt Games

Tt Games is in the business of delighting children and grown-ups alike, with our fun and playful takes on world-famous IPs, as part of the LEGO videogame series.  Traveller's Tales have been making brilliant games for more than 25 years, with over 200 million copies sold to date and 5 BAFTA wins.  As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

We’re extremely proud to have been joined this year by Playdemic, one of the UK’s most successful free-to-play mobile games developers and publishers. Their most recent title, Golf Clash, is a top-grossing smash hit on iOS and Android.

We are always on the lookout for bright, talented and motivated people to join our AAA studio and to be part of everything we do, because we know it is the talent and dedication of our employees that has made our more than 25 years of success possible.

We offer successful candidates a competitive salary and a comprehensive benefits package. An example of some of the benefits/perks we have here at Tt are; discretionary bonus scheme, flexitime, paid overtime, company pension scheme, life assurance, various discounts including LEGO and WB products, complimentary fruit and a wide selection of drinks, social events, exercise classes and much more!

Below are the details of the current vacancies at Tt Games and Playdemic.

Current Vacancies

Data Analyst - TT Games

Show/Hide Details

We are seeking to recruit a Data Analyst on an initial 12 month fixed term contract. This position will be based in the TT Games Publishing team in Maidenhead.

The purpose of this role is to analyse behaviour in games services and work with development teams that produce the services and game content. Provide business leaders with accurate and relevant quantitative/qualitative data about our games and/or the games industry and competitors.

Main Responsibilities:

  • Provide statistical analysis based on available player data, conduct exploratory analysis work to find interesting player behaviour trends and patterns, produce ad hoc/weekly/monthly reports detailing findings and help build visual dashboards or reporting tools that the development team can use for making decisions about their games’ performance, in order to review usage behaviour of new service features and help drive changes to both our game and game related services.
  • To master applied analytics and data mining, including knowledge of the different theories, techniques and technologies.
  • Develop decision-making tools and, more specifically, transform production stakeholder issues into operable quantitative assessments based on title sales and player behaviours.
  • Determine the telemetric needs of the business units and translate these needs into elements that are compatible with the data collection technology.
  • Follow up on data collection system integration with internal teams.
  • Contribute to the development and enhancement of the data collection systems.
  • Analyse, synthesise and interpret product and player data to determine observations and trends and make forecasts.
  • Develop and implement tools, indicators and dashboards to provide strategic and operational support for productions.
  • Research and develop statistical models to explain past player behaviours and forecast future ones.
  • Collaborate with stakeholders (community managers, marketing, monetisation, production, technical operations) to support decision making and guide the studio’s strategic actions by providing quantitative logic for possible options.
  • Draft reports and communicate data syntheses by highlighting priority information that is relevant to decision making.
  • Develop action plans, work with teams to implement target recommendations and carry out follow ups.
  • Mine current game data and user trends to inform the production of the next generation of products. Evaluate and quantify the effects of ongoing changes to games through statistical methods.
  • Create new processes and automate, standardise and optimise existing ones.

Skills / Qualifications:

  • Demonstrates a high standard of written and oral English.
  • Undergraduate degree in a quantitative or related field (statistics, applied mathematics, operations research, business intelligence) or equivalent training or work experience.
  • Demonstrable experience in a similar role or other relevant experience.
  • Experience in the video game industry desirable.
  • Extensive knowledge of data analysis tools, software and systems (e.g. SQL Server, R, Tableau).
  • Expertise in drafting reports, creating figures and representing statistical data.
  • Extensive knowledge of MS Office: Word, Excel and PowerPoint.
  • Ability to work with large-scale databases.
  • Proactive and autonomous.
  • Ability to reconcile technical and business perspectives.
  • Ability to develop and maintain good interdepartmental relations and communicate with colleagues at all levels.
  • Ability to adapt to a changing environment.
  • Ability to manage concurrent projects.
  • A passion for games.
  • Software prototyping and development skills (e.g. Python, Java, version control, unit testing, build and continuous deployment tools).
  • Experience building supervised and unsupervised data models.
  • Experience with relational and non-relational databases and working knowledge of SQL and data transformations.

To apply, please send your CV and covering letter to vicky.macmillan@t-tales.com

Concept Artist - TT Fusion

Show/Hide Details

TT Fusion are seeking to recruit a Concept Artist to join their Art team on a full time permanent basis based at our studio in Wilmslow.

Main Responsibilities:

  • Responsible for envisioning and presenting the visual style of the game under the direction of the Head of Art, Lead Artist or Game Director.
  • To provide detailed concept for environment artists as required normally under the direction of the Lead Artist.
  • To create initial ideas through basic sketches, developing then narrowing down to more specific final concepts.
  • Attend reviews of work as required (with any info relevant to task – gameplay/block-out/ref/resources).
  • Other tasks as required.
  • Understanding that changes and amendments are part of the pipeline.
  • Work with Art Leads and other concept artists to ensure consistency across the project.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and online portfolio to vicky.macmillan@t-tales.com

 

Level Designers - TT Fusion

Show/Hide Details

The TT Fusion Design team are on the lookout for Level Designers, and there may be a number of permanent/fixed term opportunities available. We will consider junior and mid-level candidates for these Level Design positions.

Main Responsibilities:

  • Responsible for ensuring that levels go from paper design and block-out through to finished “box-ready” levels, and being the driving force for ensuring this is done to the best possible standard.
  • Actively communicate level content and requirements to all stakeholders involved in the level.
  • Driving level reviews and ensuring that all work generated from these is actively communicated to both key stakeholders and Production.
  • Ensuring that the quality of a given level is to the required standard for review by the Game Director, Head of Design and senior members of staff.
  • Communicating feedback delivered from reviewing parties to the team for implementation and managing that process.
  • Undertake on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Relevant degree or equivalent level qualification.
  • Excellent communication skills.
  • Excellent time management and planning skills.
  • Solid understanding of game editing tools and software.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

Candidates will be asked to undertake a two-stage recruitment process with applications to be submitted by the end of September, design tests taking place in October, followed by interviews and the successful candidates starting in the roles in November 2017.

To apply please send your covering letter, CV and online portfolio to vicky.macmillan@t-tales.com by Friday 29th September 2017.

Junior Level Construction Designer - TT Fusion

Show/Hide Details

TT Fusion are looking to recruit a Junior Level Construction Designer to join the LEGO Integration team.  This is a permanent position based at our studio in Wilmslow.

Main Responsibilities:

Level specific:

  • The design, construction, rigging and animation of level specific, set-piece & incidental LEGO game assets as required / specified by Game and/or Level Director.
  • Setup/triggering of level specific LEGO game assets and level/puzzle flow via in-house editors.
  • Optimisation of level specific LEGO game assets and LODing where required across platforms.

General:

  • Maintenance of single player and split screen level cameras.
  • Maintain and provide testing of the TT LEGO Part Library and its extended tools and scripts, helping to provide cross LOD compatibility within the Library.
  • Work with Game Mechanics, Game Technology and Tool Programmers, providing feedback on new tools, systems and mechanics.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Relevant degree or equivalent level qualification.
  • Great technical knowledge and proficiency in Maya.
  • Good understanding of animation principles and animation in Maya.
  • Good working knowledge and practice of 3d modelling and/or LEGO Building.
  • Creative design skills and up to date knowledge of triple A titles.
  • Solid understanding of game editing tools and software.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent communication and organisation skills.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and online portfolio to vicky.macmillan@t-tales.com

Junior/Mid-Level Game Mechanics Programmer - Traveller's Tales

Show/Hide Details

We are seeking a Junior Game Mechanics Programmer and a mid-level Game Mechanics Programmer to join our Game Mechanics team, which provides mechanics and game-play systems to support teams working on games including our award-winning LEGO series. The successful applicant will be working with our very successful cross-platform codebase.

These are full time permanent positions based at our studio in Knutsford.

The ideal candidate will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • Firm understanding of how to create APIs and Tools which are intuitive, flexible and efficient.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.

To apply please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Senior Mobile Engine Programmer - Traveller's Tales

Show/Hide Details

Traveller’s Tales are looking for a Senior Mobile Engine Programmer to join the existing technology team in Wilmslow.

The successful candidate will have the opportunity to work within a highly successful and creative team supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen consoles. Working closely with our content and game teams, supporting our efforts to create great games for mobile devices, this is an opportunity to play a key role in the ongoing success of TT Games.

The ideal candidate would have:

  • Expert knowledge of C/C++.
  • Experience of iOS and Android C++ development.
  • Experience of one or more graphics API (e.g Metal, OpenGL/GLES, DirectX).
  • Experience of both Windows and Mac OSX based development.
  • Knowledge of iOS development tools and SDKs.
  • Knowledge of Android NDK/SDK.
  • Start-to-finish development experience on at least 1 mobile game project.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Be highly motivated, with a passion for games.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Junior VFX Artist - TT Fusion

Show/Hide Details

We are looking to recruit a Junior VFX Artist on a fixed term contract until April 2018.  This position will be based at our studio in Wilmslow.

Main Responsibilities:

  • Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision.
  • Creation of effects using packages provided (Maya and Photoshop).
  • Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED).
  • Using Maya Fluid systems to create animating textures when required.
  • Creation of bespoke and generic scenery effects (smoke/fire etc).
  • Creation of bespoke character effects (shields/suits/hits/footsteps etc).
  • Placement of static effects in levels.
  • Creation of game specific VFX (explosions) placement generally by code.
  • Creation (sometimes placement) of cutscene specific VFX (explosions etc) placement generally by animation.
  • Working closely with environment artists on effects heavy levels to balance frame-rate.
  • Liaise with Construction Artists with regards to placing and triggering gameplay-specific VFX.
  • Ensuring work/level hits all memory and frame rate guides/restrictions.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of work (and present all concept and ref if used).
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of effects.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and online portfolio to vicky.macmillan@t-tales.com

Character Artist - TT Fusion

Show/Hide Details

We are seeking to recruit a Character Artist to join our LEGO Integration team in Wilmslow.

Main responsibilities:

  • Identify and enter relevant issues into JIRA, ensuring sufficient information is given.
  • The design and creation of LEGO characters as required / specified by the Lead Character Artist
  • The design and creation of LEGO creatures where the main elements are unique moulded elements rather than a LEGO model constructed from standard elements
  • The design and creation of 2D texture decals used on characters and creatures
  • Setup of Super Character based assets which include game side:
    • Moulded hat/hair
    • Unique moulded head elements
    • Unique moulded Body Attachments, such as Armour, Wings and Backpacks
    • Chest/back decals
    • Arm, hip and leg decals where applicable
    • Character definition and setup using in-house Character Animation Tool (CAT)
  • Setup of Super Character based assets which include Maya side:
    • Creation and maintenance of Animation Reference (AR) character versions as used by the Animation Team
    • Optimisation of LEGO characters and creatures to support each game platform
    • Working with Animators to ensure their needs are met during the rigging process

General:

  • Creating approval sheets for internal and external review.
  • Creating assets for publishing / marketing where cross conversion may be required.
  • Setup and maintain Wiki documentation within the Character Artist discipline.
  • Providing feedback on tools and working with the programming department to ensure tools provided are as accessible and productive as possible.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good artistic eye for quality and ability to ensure consistency in results.
  • Relevant degree or equivalent level qualification.
  • Very good understanding and use of in-house tools and software used in development.
  • Demonstrate a very good understanding of the technical requirements and limitations of providing Character Art for use in a Game Engine.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.

To apply, please send your CV, covering letter and online portfolio to vicky.macmillan@t-tales.com

Assistant Community Manager - Tt Games

Show/Hide Details

Tt Games Ltd seeks an Assistant Community Manager to collaborate with the wider social team in creating engaging video content, monitoring and moderating user feedback and contributing to the development and execution of community engagement programs. The ideal candidate has a demonstrable passion in video editing and overall creative thinking as well as a history of working with online communities.

This will be an initial 12 month fixed term contract based in Maidenhead and report into the Community Manager.

Responsibilities:

Video and Creative Production

  • Create content concepts and execute from filming to editing through to publishing.
  • Optimise content based on analytics as well as team and community feedback.
  • Contribute and develop ideas toward the broader creative strategy.

Engagement and Moderation

  • Maintain content and channel ecosystem through moderation and best practice guidelines.
  • Act as liaison to Customer Support and address the community’s needs.
  • Analyse and identify issues and trends, and share player feedback with the Game Team.

Skills & Experience:

  • Relevant degree or equivalent level qualification.
  • Robust knowledge of Adobe production suite (Premiere, Photoshop, After Effects etc).
  • Demonstrable experience in community management.
  • Passion for video games.
  • Detail orientated and results driven.
  • Capable of working under pressure and to strict deadlines.
  • Flexible approach with the ability to adapt with change.
  • Works well both with others and solitary.
  • Excellent written and communication skills.
  • Good time management and planning skills.

To apply please email a covering letter and CV to vicky.macmillan@t-tales.com

 

Head of QA - Tt Games

Show/Hide Details

As the Head of QA, you will be responsible for the strategic and operational level of the QA Department. The role requires flexibility, understanding of competing priorities, the ability to multitask and a high level of personal organisation.

You will be responsible for defining the QA strategy and approach for the company’s projects based in Knutsford & Wilmslow and be ultimately responsible for ensuring product quality.

The Head of QA will have ownership of QA environments at Knutsford & Wilmslow, working closely with the Development team to define the optimal solution for each project and will also take responsibility for ensuring all development tasks meet quality criteria through test planning, test execution, quality assurance and issue tracking.

You must have a proven track record of building QA teams and managing the function and direction of the QA teams. The manager will provide regular direction, mentoring, and coaching to QA team members, ensuring the success of the team’s efforts.

Main Responsibilities

  • Responsibility for strategic and operational planning.
  • Responsible for defining QA strategy, approach and execution in development projects.
  • Responsible for leading and directing the QA leadership team.
  • Be accountable for test processes, mentor and provide leadership to the senior QA team.
  • Participate in interviews, inductions, training and performance evaluations of all QA leads.
  • Provide technical leadership and expertise within the field of Quality Assurance and Testing.
  • Ensuring that the development teams adhere to the principles, guidelines and best practices of the QA strategy as defined.
  • Focus on continuous QA improvements including usage of appropriate testing tools, test techniques and test automation.
  • Monitoring of all the QA activities, test results, leaked defects, root cause analysis and identifying areas of improvement.  Implement steps required to improve the processes.
  • Gather and present testing metrics and testing activities for the projects to key stakeholders.
  • Ensure the proper usage of available tools to gain the maximum benefit of the QA effort.  This includes testing tools for functional, performance, automation, etc.
  • Manage training and continuous learning of QA staff by means of short courses, conferences, meetups, certifications, etc.
  • Be an escalation point for all matters related to testing and quality assurance and operate as a primary point of contact for the QA teams.
  • Direct the development of the QA strategy, methodology, discipline and framework.  Driving and improving the QA team in areas of automated testing and agile testing.
  • Provide technical expertise in Test Automation, Testing Methodologies, Testing Processes, Tools and Techniques across the teams.
  • Work with QA Managers and the Studio Managers to develop and execute QA strategies to meet and exceed quality goals.
  • Work closely with senior QA team to ensure adequate planning of resources for titles.
  • Stay abreast of business strategy, goals, objectives and operational performance.
  • Effectively communicate project expectations, goals and scope to the teams.
  • Maintain an excellent understanding of the status of all live projects, and projects currently in development.
  • Provide regular updates to all project stakeholders (Studio Manager, Production, Publishing etc).
  • Perform continual risk assessment on any assigned project, escalating any major concerns to the relevant stakeholders.
  • Required to work closely with the Development team to ascertain exactly what the requirements are on each project and schedule accordingly.

Skills / Qualifications / Experience:

  • QA Management experience across multiple projects, off-shore and in-house.
  • Must be a strong leader with experience in implementing and shaping the company’s QA processes and strategies.
  • Strong communication skills with all the key stakeholders to ensure QA vision is understood and implemented correctly.
  • Advocate of Quality Assurance, Continuous Improvement and industry recognised Best Practices.
  • Excellent knowledge of Risk Management, Risk Identification and Risked Based Testing.
  • Experience managing testing departments and testing functions, managing large and complex activities and processes.
  • Flexible with the ability to work under pressure.
  • Proactive, strong minded, quick thinker and assertive.
  • Responsible for talent management and succession planning.
  • A professional individual who is self-motivated and enthusiastic.
  • Excellent communicator, influencing skills and negotiation skills to get management buy-in on ideas and concepts.
  • Able to communicate with all levels of management and peers within the organisation.
  • The ability to prioritise work and tasks under pressure.
  • Ability to handle conflict effectively.
  • Ability to build, implement and direct quality assurance principles and maintain quality of delivery.
  • Demonstrable ability to work on multiple projects simultaneously and to prioritise and balance multiple tasks.
  • Strong problem-solving and analytical skills.
  • Ability to work in a fast-paced environment under limited direction.
  • Ability to think both tactically and strategically.
  • Strong project management skills.
  • Thorough knowledge of video games across multiple platforms.

To apply, please send your CV and covering letter to vicky.macmillan@t-tales.com

English to Japanese Localisation / Customer Support Representative - Playdemic

Show/Hide Details

Playdemic are looking for a Japanese speaker capable of fully translating our global smash hit Golf Clash, ready to take to market in Japan. 

This is an exciting opportunity for an avid gamer (ideally on mobile platforms), to bring their passion for games and languages together to make Golf Clash feel like it was made in Tokyo.  Golf Clash, was launched in January and is our biggest hit to date. Played by over a million players every day, it regularly features at the top of the charts on all the major app stores around the globe. This exciting, multiplayer golf game continues to go from strength to strength and cements Playdemic’s place at the top table of the leading mobile game developers in the world.

Once launched in Japan, you will take to the frontline of communication with our Japanese players, as a Customer Support Representative, and hence a belief in outstanding customer support is a given.

You must have a keen eye for detail, great work ethics, excellent verbal/written communication skills and the ability to work in a fast-paced, team-oriented environment.

You will be responsible for responding to, and managing incoming customer queries in an efficient and effective way. You will be required to rapidly prioritise serious issues and diplomatically handle trivial matters, whilst at all times relaying and reporting information to the rest of the business, to ensure that the company is always informed of the customer experience. 

Core Skills & Experience

  • Avid gamer
  • Native level fluency in Japanese and English
  • Excellent verbal and written communication skills - Japanese and English
  • Good cultural knowledge of Japan
  • Excellent proof reading and ability to identify inconsistencies in context and style
  • Ability to communicate clearly and concisely, and empathise with the needs of players
  • Strong desire to work in the interactive gaming industry
  • Dependable and punctual

Desirable Attributes

  • Experience of similar localisation and customer support role

To apply, please send your CV and covering letter to vicky.macmillan@t-tales.com

Fixed Term QA Testers - TT Fusion

Show/Hide Details

TT Fusion, a division of Traveller’s Tales, are looking for QA Testers to join the QA team based at our Wilmslow studio. These are Fixed Term Contract roles with immediate starts, running until the 29th December 2017.

The ideal candidates should have:

  • A thorough knowledge of videogames across multiple platforms.
  • A good eye for detail.
  • Natural curiosity and an enthusiasm for finding bugs.
  • Be happy working individually or as part of a team.
  • The ability to work under pressure and to tight deadlines.
  • Proficient writing skills.

Shift work (including weekends) and overtime will be required.  The shift pattern is 2 weeks on the early shift, 07:00-15:30, and then 2 weeks on the late shift, 14:30-23:00 and 1 week on the night shift, 22:45-07:15.

Whilst previous experience or having a relevant degree is ideal, we are open to accepting applications from candidates with no previous experience/qualifications but they must be able to demonstrate a real passion and interest in gaming and have a natural curiosity to find bugs!

To apply, please send your CV and cover letter to jobs@t-tales.com

 

Sound Designer - TT Fusion

Show/Hide Details

TT Fusion are looking for a passionate Sound Designer to join their successful Audio team in Wilmslow. The selected candidate will have the opportunity to work on high profile projects, creating great audio with a talented and creative team.

You should be incredibly passionate about game sound design, always looking for ways to improve the sound and technology used within our games.

Main Responsibilities:

  • Working with Sound Effects
    • Creating SFX, from library or original recordings
    • Implementing SFX - using Traveller's Tales bespoke editors
  • Working with Cutscenes:
    • Laying-out all audio assets (Music/FX/VO/Ambience) mixed in Surround-Sound
    • Liaising with Animation department
  • Working with Music (whether bespoke, composed or licence):
    • Editing music files (all aspects), to make game-ready
  • Working with Voice-overs (VO)
    • Working with and editing localised VO
  • For all aspects of Audio:
    • Detailed knowledge of the most common DAWs and plugins.
    • The ability to adapt to new technology and game engine tools.
    • Awareness of Memory/Disc/ISO management
    • Working with artists, animators and programmers in determining solutions to problems
    • Assisting in testing audio on release platforms
    • Working on multiple projects, simultaneously, according to priorities
  • Additional tasks, as required.

Skills & Qualifications:

  • HND or above in a related Audio field or relevant Game Audio experience as to meet a similar technical level
  • Excellent sound design skills with creative flare
  • Professional understanding of Game Audio technology
  • Good communication and organization skills
  • Ability to work within strict deadlines
  • Must be pro-active
  • Knowledge of audio middleware

The ideal candidate will craft an experience with their work, consider the flow of the game and above all, drive some unique aural experiences.

If you think you can help us take our sound to the next level, we want to hear from you!

To apply please provide a covering letter, CV and a link to you showreel and send to vicky.macmillan@t-tales.com.  As part of the recruitment process you will be expected to complete a sound design task.

UI Artist - Playdemic

Show/Hide Details

Playdemic are looking to recruit an experienced UI Artist into the Art team based in Wilmslow.

As the primary UI/UX Artist on the team, you will be expected to work alongside Designers, other Artists, Programmers and Producer on a day-to-day basis, providing high quality assets that achieve the production and quality goals set for the project. You will also work closely with the Creative Director in setting the style and quality standard for all front-end elements of the game.

You will need to take a thoughtful approach to solving complex User Interface problems, often prototyping multiple ideas that you will evolve and iterate in search of the optimal solution.

You will be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process. Acting in a senior position on the art team, you will work alongside the Producer to plan out work schedules for the other artists. You should be able to show creative leadership to the art team, inspiring them to work to their potential and take pride in what they produce.

Core Skills & Experience

  • Experienced UI artist to join in-house games team.
  • Strong portfolio displaying a number of UI/UX projects.
  • 5 years+ experience within a games studio, ideally holding a senior role, OR stellar portfolio demonstrating equivalent skill, talent and know-how of a more experienced artist.
  • Range of skills from paper concepting to digital execution of contemporary UI systems, both static and animated.
  • Demonstrable experience in some or all of the following packages; Adobe Photoshop, Illustrator, After Effects and/or similar.

To apply please email a covering letter, CV and portfolio to vicky.macmillan@t-tales.com

Creative Services Artist - Playdemic

Show/Hide Details

Playdemic are on the lookout for a Creative Services Artist to join their dynamic team in Wilmslow.

As a mixed-skill digital artist you will be providing concepts and designing new ad creatives for our games to be placed across all our user acquisition media channels: Facebook, Instagram, Twitter and Video networks. Ad placements include highly illustrative static images, carousel sequences and video end cards.  You will also be required to reformat current creatives.

Reporting to the User Acquisition Director, you will be part of a dedicated and dynamic team developing high quality mobile social games targeted at the top of the grossing and download charts.

You must have a strong portfolio demonstrating excellent illustration and design skills and creative flair. The role will require originality and imagination whilst recognising the agreed art style of the relevant games.

You will be able to view how users engage with your ad creatives on a real time basis creating a unique flow in receiving feedback and iterating on the work you produce.

Core Skills & Experience

  • Educated to degree level in an art/graphic design related subject, and/or very strong portfolio demonstrating high artistic skill.
  • Adobe Photoshop.

Optional software experience

  • Adobe Illustrator.
  • Adobe After Effects.
  • Adobe Premiere.

Desirable Attributes

  • Video ad amendments.
  • Previous games industry experience.

To apply please email covering letter, CV and online portfolio to vicky.macmillan@t-tales.com

Senior Technical Artist - TT Fusion

Show/Hide Details

We are seeking to recruit a Senior Technical Artist into our Art team based at our studio in Wilmslow.  This is a full time, permanent position and we would also consider applications from mid-level Technical Artists.

Main Responsibilities:

  • Setup and maintain Wiki documentation within the Environment Artist discipline.
  • Provide formal training for artists presenting new & existing tech as required/developed.
  • Establish and oversee development of tech requirements for all projects.
  • Main link between the art dept (finishing and LEGO) and Tech development team.
  • Forward planning of new/long term tech solutions.
  • General support for artists on tech issues (Shaders/Memory/Frame-rate).
  • Other tasks as required.
  • Understanding that changes and amendments are part of the pipeline.
  • Contributing original ideas towards all aspects of the project.
  • Researching (other games/companies) new/existing tech to further develop/progress our own.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.
  • Provide coaching to Artists and Junior Artists where appropriate and with direction from Head of Art.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Junior Audio Programmer - Traveller's Tales

Show/Hide Details

We are looking for a Junior Audio Programmer to join our Game Technology team at our studio in Wilmslow. This is an 18 month fixed term contract.

The Junior Audio Programmer position is a wide ranging role, covering platform-specific APIs, resource management, in-house tools, DSP, etc.

The successful candidate will work in close partnership with our sound designers and game teams, developing and supporting the feature set of our audio engine to meet the specific needs of our games under the guidance of the Senior Audio Programmer.

This role should be a great fit for anyone with an eagerness to learn and a keen interest in audio and game technology.

We are looking for candidates with:
 

  • A good degree in Computer Science, Maths or Physics or a related subject (2.i or above).
  • An interest in game audio and/or DSP.
  • Fluent in C++ and object oriented programming techniques.
  • A structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
  • A positive can do attitude coupled with the ability to get things done.
  • Strong debugging skills.


To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Designer - Playdemic

Show/Hide Details

Playdemic are currently seeking to recruit two Designers based in Wilmslow.

As a Game Designer within one of the Playdemic games teams, you will take responsibility for producing game design documents and communicating those designs to the team. You will be involved in every aspect of the design and production process.

You will be an experienced and passionate individual who takes your career in game design seriously, and are regarded as one of the best in your field. You’re ambitious to see your designs played and enjoyed by millions of people. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process.

Core Skills & Experience

  • Demonstrable experience as a game designer, preferably in mobile and free-to-play.
  • Very strong verbal, visual and written communication skills.
  • Willingness to work with a Creative Director to translate their vision into in-game content.
  • Creative thinker, able to come up with ideas that solve problems in simple and elegant ways, that put the player first.
  • Understanding of the commercial requirements of a product with the ability to communicate the business case as well as the player experience.
  • Demonstrate a passion for games and game design as a career.
  • Ability to empathise with the gameplay needs of a target audience that may differ from themselves.
  • Experience of using business intelligence tools to apply metrics-driven design based on actual user behaviour.
  • Able to multi-task, prioritise and work to deadlines under pressure.
  • Detail orientated, quality focused and player centric.
  • Ability to fit in and work as part of a team.
  • High levels of energy and drive.

To apply please email a covering letter, CV and portfolio to vicky.macmillan@t-tales.com

Community Manager - Playdemic

Show/Hide Details

We are currently seeking to recruit a Community Manager at Playdemic, and this will be based in Wilmslow.

As Community Manager with Playdemic, you will be the voice of our games to our valued player base. 

You will be responsible for developing and implementing community engagement programs and the overall global social strategy for our games with a view to maintaining and driving a highly engaged, loyal community for our titles.

You should be familiar with a wide variety of social media platforms and tools and will be responsible for creating, managing and growing the company’s presence through blogs, Twitter, Facebook, and other strategically relevant online properties.

Naturally you will need to be an excellent communicator both written and verbally, as you will be required to create engaging content for our community channels and also be the key liaison between our players, Customer Support and the game Producers.

You will be proactive at seeking out opportunities to grow and expand the community, and report regularly on engagement, performance and other key metrics.

If you are an experienced and passionate individual with a proven record of success building a community in gaming, we’d love to hear from you.

Core Skills & Experience

  • Demonstrable experience as a community manager, ideally in mobile and free-to-play.
  • Relevant degree or equivalent qualification.
  • Proven track record of managing impactful social media campaigns.
  • Avid gamer.
  • Very strong verbal, visual and written communication skills.
  • Current in depth knowledge of social media channels, best practice and emerging trends is essential.
  • Write engaging and emotive content for use on relevant social media channels and forums.
  • Able to develop and execute community engagement programs.
  • Promote new community features to players.
  • Able to multi-task, prioritise and work to deadlines under pressure.
  • Detail orientated, quality focused and player centric.
  • High levels of energy and drive.

To apply please email a covering letter and CV to vicky.macmillan@t-tales.com

Client Programmer - Playdemic

Show/Hide Details

We are seeking to recruit a Client Programmer at Playdemic, and this role will be based in Wilmslow.

As a Game Client Programmer, you will be part of a dedicated and dynamic team developing high quality mobile social games targeted at the top of the grossing and download charts. Reporting to the Game Producer, you will work closely with game designers and server side developers to develop the game client. You must be comfortable working in an agile environment. You’ll also be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process.

You will need to be an experienced Game Client Programmer who is self-motivated and a strong team player. You take pride in your work and you understand how to deliver a quality product. You have a passion for games and you want to make games to be played by millions of people across the world.

Core Skills & Experience

  • C/C++ proven commercial experience within the computer games industry is essential.
  • Client/Server development experience.
  • Possess a strong portfolio that demonstrates game development skills ideally on mobile platforms.
  • An excellent attitude, positive mindset and pro-active to any work completed.
  • Knowledge and love of video games.

Desirable Attributes

  • Educated to degree level (or equivalent) in Software Engineering, Computer Science or Mathematics.
  • Experience within a mobile gaming environment is a distinct advantage.
  • Objective C, Java.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Build Engineer - 18 month FTC - Traveller's Tales

Show/Hide Details

Traveller’s Tales are looking for a Build Engineer to join the existing technology team in Wilmslow.  This is an 18 month fixed term contract.

The successful candidate will have the opportunity to work within a highly successful and creative team supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen consoles. Working closely with multiple departments and game teams, supporting and further developing our internal build, test and automation services, this is an opportunity to play a key role in the ongoing success of TT Games.

The ideal candidate would have:

  • Good knowledge of one or more high level programming languages (e.g. Python, C#, C++, Java).
  • Knowledge of source control management software or automation frameworks.
  • Experience of one of more existing build technologies (e.g. MSBuild, CMake, JamPlus).
  • Knowledge of Windows and/or Mac OSX.
  • A basic working knowledge of C++.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Be highly motivated, with a passion for games.

Please note that prior games industry experience is not a requirement for this role.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Level Director - TT Fusion

Show/Hide Details

Our Design team are on the lookout for a Level Director on a full time, permanent basis and this position will be based at our Wilmslow studio.

Main Responsibilities:

  • Responsible for ensuring that levels go from paper design and block-out through to finished “box-ready” levels, and being the driving force for ensuring this is done to the best possible standard.
  • Actively communicate level content and requirements to all stakeholders involved in the level.
  • Driving level reviews and ensuring that all work generated from these is actively communicated to both key stakeholders and Production.
  • Ensuring that the quality of a given level is to the required standard for review by the Game Director, Head of Design and senior members of staff.
  • Communicating feedback delivered from reviewing parties to the team for implementation and managing that process.

Skills & Qualifications:

  • Excellent communication skills.
  • Excellent time management and planning skills.
  • Solid understanding of game editing tools and software.
  • Practical and methodical approach to both technical and creative problem-solving
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please email a covering letter and CV to vicky.macmillan@t-tales.com

3D Character Artist - Playdemic

Show/Hide Details

We are looking to recruit a 3D Character Artist at Playdemic, and this position will be based in Wilmslow.

If you want to create games for millions of players to enjoy on the go, then this is the job you’ve been looking for.

We’re seeking an experienced, 3D Character Artist to join our dedicated and dynamic team in delivering world leading, mass market, free to play games targeted at the top of the grossing and download charts.

You will be an experienced, passionate and extremely creative individual who takes your career as a game artist seriously.  You will also be able to communicate your ideas well both verbally and in writing, taking pride in seeing your ideas come to fruition.

Reporting to the Game Producer and Creative Director you must be adaptable and open to critical review.

Core Skills & Experience

  • In depth level of experience using 3ds Max (or Maya, but with a willingness to switch), to include modelling, texturing, lighting and rendering.
  • Experience with character rigging (Biped, CAT, or High quality rig set ups) and skinning.
  • Experience with keyframe animation on Biped, CAT, or High quality rig set ups.
  • Experience of Adobe Creative Suite.
  • Outstanding portfolio demonstrating 3D character creation.
  • Ability to deliver fun/cartoon style in-game and cutscene animations.
  • Good understanding of animation principles - posing, weight and timing.
  • Strong knowledge of anatomy and movement.

Desirable Attributes

  • Experience within a games studio, although we would consider graduates and industry entrants demonstrating a strong portfolio.
  • Strong skillset in traditional 2D sketching, drawing and painting is beneficial.
  • Knowledge of the particle system.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky MacMillan, Recruiter at vicky.macmillan@t-tales.com

3D Environment Artist - Playdemic

Show/Hide Details

We are looking to recruit a 3D Environment Artist at Playdemic, and this position will be based in Wilmslow.

The Role

If you want to create games for millions of players to enjoy on the go, then this is the job you’ve been looking for.

We’re seeking an experienced, 3D Environment Artist to join our dedicated and dynamic team in delivering world leading, mass market, free to play games targeted at the top of the grossing and download charts.

You will be an experienced, passionate and extremely creative individual who takes your career as a game artist seriously.  You will also be able to communicate your ideas well both verbally and in writing, taking pride in seeing your ideas come to fruition.

Reporting to the Game Producer and Creative Director you must be adaptable and open to critical review.

Core Skills & Experience

  • Good level of experience using 3ds Max (or Maya, but with a willingness to switch).
  • Experience of Photoshop.
  • Can demonstrate a portfolio with examples of 3D environment creation.
  • Experience making textures by using hand painting and photo editing techniques.
  • 3D modelling and UV layout suited to mobile platform, efficient use of limited polys and textures.
  • Sketching ability to demonstrate ideas/concepts/explain processes.
  • Good understanding of lighting/colour theory.

Desirable Attributes

  • Experience within a games studio, although we would consider graduates and industry entrants demonstrating a strong portfolio.
  • Strong skillset in traditional 2D sketching, drawing and painting is beneficial.
  • Understanding of shader design/implementation.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky MacMillan, Recruiter at vicky.macmillan@t-tales.com

Producer - Playdemic

Show/Hide Details

We are seeking to recruit a Producer at Playdemic, and this role will be based in Wilmslow. 

The Role

If you want to create games for millions of players to enjoy on the go, then this is the job you’ve been looking for. We’re seeking an experienced, free-to-play, mobile Game Producer to deliver world leading, mass market, top 20 games. Working with a talented team of developers, designers and artists your job will be to develop great game ideas into new releases.

Reporting to the Head of Production you will be responsible for the development, launch and ongoing growth of one of Playdemic’s new games. You will have experience of leading, motivating and organising a development team of 8 or more people to produce outstanding player experiences.

We want you to innovate and drive the implementation of new features and functions that make the game more profitable, viral and most importantly fun! You will proactively use business intelligence tools, in order to apply metrics-driven development based on actual user behaviour.

You’ll be one step ahead – maintaining workflow, pre-empting issues and ensuring releases and launches run smoothly. You’ll be constantly juggling priorities, and no two days will be the same so a calm and organised approach is essential. This role is all about communication, and your input into the smooth running of the studio will be vital.

Core Skills & Experience

  • Experience in developing, running and maintaining free-to-play, mobiles games is essential
  • Identify opportunities, analytical decision making and effective problem solving.
  • Highly organised with excellent time management and communication skills.
  • Work with a Creative Director to translate their vision into in-game content.
  •  Good combination of product sense (creative) and people skills.
  •  Help identify new talent including hiring and performance management.
  • Ability to prepare the content pipeline for live production.
  • Detail orientated, quality focused and player centric.
  • Collaborative and able to foster relationships.
  • Curious and fast learner.D

Desirable Attributes

  • Agile project management experience advantageous.
  • Experience in free to play games and microtransactions.
  • Business education or experience in business focused roles.

To apply, please send your CV and cover letter to vicky.macmillan@t-tales.com

Senior Server Side Developer - Playdemic

Show/Hide Details

We are seeking to recruit a Senior Server Side Developer at Playdemic, and this role will be based in Wilmslow. 

As a Senior Server Side Developer, you will be part of a dedicated and dynamic team developing quality online mobile games.  Reporting to the General Manager, you will work closely with game designers and client developers to develop the server side component of the game.

You are a multi-discipline Server Side Developer with strong knowledge of the leading server side development tools, software and methodologies.  You must have experience of working in an agile development environment.

Core Skills & Experience

  • C#, ASP.net, MVC (Visual Studio 2015 and ReSharper)
  • Cloud development experience - noSQL, caching and scaling technologies, preferably on AWS or Azure
  • Experience of unit testing, BDD and different source control methodologies
  • Minimum 5 years of relevant commercial experience
  • Strong experience of technical design
  • Capable of providing mentoring and leadership while designing and delivering solutions in a fast paced work environment within a small team and focused game team
  • Avid gamer

Desirable Attributes

  • Experience of working with large volume relational databases such as MS SQL
  • Entity Framework/NHibernate
  • Javascript, jQuery, HTML, CSS
  • Experience of high traffic distributed architecture
  • Experience of online or server based games
  • Commercial experience within the games industry

To apply, please send your CV and cover letter to vicky.macmillan@t-tales.com

Programming Apprentice - TT Fusion

Show/Hide Details

Tt Games, in partnership with Estio Training have an exciting new opportunity for a Programming Apprentice to join our Programming team in Wilmslow.

This is a 12 month Apprenticeship Programme, whilst alongside training, will gain excellent practical hands-on experience, working within a highly talented and creative team, supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen.

Duties and Responsibilities:

  • Implement game design.
  • Take objects/characters and plug together to put into the game.
  • Learning Logic/Maths/AI.
  • Taking assets that have been created and implementing functionality of game design.

Personal Skills:

  • Demonstrably strong talent and passion for programming game-play.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team-player with the ability to dive in, understand code and learn quickly.
  • Fluent in object-orientated C++ with strong debugging and documentation skills.
  • Strong Maths and Physics skills.
  • A positive ca-do attitude coupled with the ability to get things done.

Educational Requirements:

  • Minimum 5 GCSE's Grade C+ (including Maths).

Training Provided:

The Estio Training IT Apprenticship programme gives people the opportunity to get hands on experience in industry whilst still employed in a real paid job with no cost or debt.  Leaners will receive seven weeks of intensive training.  Whilst in the workplace, apprentices will also receive continual assessment, and help and guidance from a dedicated trainer who will be there to enusre that they get the most from their work experience.

Training will lead to industry recognised qualifications including:

  • Advanced apprenticeship for IT, Software, Web and Telecoms Professionals.
  • Level 3 Diploma in Professional Competence for IT Professionals.
  • BTEC Level 3 Extended Diploma in ICT Systems and Principles.
  • Functional skills, Maths L2, English L1 and ICT L2

To apply for this 12 month apprenticship please contact Alex Fearnley at Estio Training at alex.fearnley@estio.co.uk / 01133 500 333

 

 

Programmers - Game Mechanics - Traveller's Tales

Show/Hide Details

We’re looking for bright, talented & motivated people to join our Game Mechanics department on an 18 month contract basis. We have a variety of positions from front line development to lower level system work based at either our Knutsford or Wilmslow offices, both at senior and non senior programmer levels. This is a fantastic opportunity to gain some invaluable experience as we restructure our underlying game engine, whilst working on AAA game titles.

Main Responsibilities:

  • Analyse and understand the game design documents in order to define the required functionalities and the game system that must be developed.
  • Comply with all coding standards, ensuring the creation of high quality, performance-minded coded.
  • Maintenance of existing game mechanics.
  • Fixing issues on the Jira database as directed.
  • Liaising with Artists to provide assistance in the use of technology.
  • Document and clarify requests of Artists for new technology and improvements to existing technology.
  • Understand the concepts of the LED editor system that forms the basis of existing and future game mechanics.
  • Clarify the design of new game mechanics with Associate Lead / Head Programmer to ensure consistency.
  • Exploration of new practices to continually improve the quality of game development.
  • Provide time estimates for non-trivial Jira issues.
  • Implement gameplay for non-standard game mechanics and levels, including game bosses.
  • Document new systems on Wiki.
  • Produce and maintain editors based on the LED system.
  • Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies.
  • Mentoring Programmers and Junior Programmers with direction from Lead Programmer.
  • Advise leads on matters relating to ensuring that cross team systems address the needs of the end users.
  • Develop an understanding of existing systems, and their current code structure

Skills  & Qualifications:

  • Degree or equivalent qualification in Computer Science or related subject.
  • Fluent in C++ and object oriented programming.
  • Demonstrates dependability and commitments to projects / tasks.
  • Ability to think creatively to solve coding problems.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply please send your covering letter and CV to vicky.macmillan@t-tales.com

Simulation Programmer - Traveller's Tales

Show/Hide Details

Traveller's Tales consistently produces BAFTA award winning AAA game titles, selling well over 200 million copies to date across all the major formats. But underpinning the success of the LEGO franchise is our cutting-edge and propriety in-house game engine that's constantly evolving to meet the ever increasing demands and challenges of the next generation of consoles.

We're seeking a talented and enthusiastic programmer to join our Simulation team, who research and develop the novel and cross platform Physics, A.I., Vehicle, I.K and Animation technologies that will power the next wave of TT adventures. This role offers a rare and exciting opportunity to work on a variety of system while also focusing on a particular discipline of interest.

We are ideally looking for a mid-level programmer, however we will consider applications from strong junior programmers.

The ideal candidates will have:

  • A good degree in Computer Science, Maths, Physics or related subject.
  • Demonstrably fluent in Object Oriented  C++ with strong debugging and documentation skills.
  • A passion for games and solving the technical problems they present.
  • Strong maths skills (linear algebra, trigonometry, 3d geometry, quaternions).
  • A highly motivated team-player with the ability to dive in, understand code and learn quickly.
  • Knowledge and experience with either Vehicle simulation/ Physics engines / AI algorithms and middleware / Procedural Animation or IK systems.

In return we offer a competitive salary with paid overtime, flexi-time, bonus scheme and pension plan.


To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Environment Artists - Traveller's Tales

Show/Hide Details

We are currently looking to recruit a number of fixed term Environment Artists into the Art team based in Knutsford.

The main responsibilities consist of:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically.
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop).
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist.
  • Lighting environments – ability to apply good lighting principles to all artistic output.
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look.
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors.
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of their work (and present all concept and ref used).
  • Constructively feedback any concerns of design impact on level/work.
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets.
  • Contributing original ideas towards all aspects of the project.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky MacMillan, Recruiter at vicky.macmillan@t-tales.com

Junior Gameplay Programmer - Traveller's Tales

Show/Hide Details

We are looking to recruit a Junior Programmer into the Gameplay team in Knutsford.  Working on games including our award-winning LEGO series, the successful applicants will be working with our very successful cross-platform codebase.

The ideal candidate will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject

To apply, please send your CV, covering letter and online portfolio to vicky.macmillan@t-tales.com