Working for TT Games

Traveller's Tales have been making brilliant games for more than 15 years, with over 130 million copies sold to date. As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

Below are the details of the current vacancies at TT Games.

Current Vacancies

VFX Artist

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Date of advert: Thursday 28th May 2015

We are seeking to recruit a VFX Artist to be based within our Art team in Knutsford on a full time permanent basis.  The main responsibilities include:

  • Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision.
  • Creation of effects using packages provided (Maya and Photoshop).
  • Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED).
  • Using Maya Fluid systems to create animating textures when required.
  • Creation of bespoke and generic scenery effects (smoke/fire etc).
  • Creation of bespoke character effects (shields/suits/hits/footsteps etc).
  • Placement of static effects in levels.
  • Creation of game specific VFX (explosions) placement generally by code.
  • Creation (sometimes placement) of cutscene specific VFX (explosions etc) placement generally by animation.
  • Working closely with environment artists on effects heavy levels to balance frame-rate.
  • Liaise with Construction Artists with regards to placing and triggering gameplay-specific VFX.
  • Ensuring work/level hits all memory and frame rate guides/restrictions.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of work (and present all concept and ref if used).
  • Feedback any concerns of design impact on level/work.
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of effects.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge of Maya and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects/tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your Covering Letter, CV and Portfolio to vicky.mills@t-tales.com.  

QA Testers

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Date of advert: Wednesday 27th May 2015

TT Fusion, a division of Traveller’s Tales, are looking for QA Testers to join our QA team based at our Wilmslow studio. These are Fixed Term Contract roles with immediate starts, running until the end of November 2015.

The ideal candidates should have:

  • A thorough knowledge of videogames across multiple platforms.
  • A good eye for detail.
  • Natural curiosity and an enthusiasm for finding bugs.
  • Be happy working individually or as part of a team.
  • The ability to work under pressure and to tight deadlines.
  • Proficient writing skills.

Shift work (including weekends) and overtime will be required.  The shift pattern is 2 weeks on the early shift, 07:00-15:30, then 2 weeks on the late shift, 14:30-23:00 and 1 week on the night shift, 22:45-07:15.

Whilst previous experience or having a relevant degree is ideal, we are open to accepting applications from candidates with no previous experience/qualifications but they must be able to demonstrate a real passion and interest in gaming and have a natural curiosity to find bugs!

To apply, please send your CV and cover letter to jobs@t-tales.com

Animator - Fixed Term Contract

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Date of advert: Friday 22nd May 2015

We are seeking to recruit an Animator to join our Cinematics team in Wilmslow.  The selected candidate will have the opportunity to work on high profile projects, creating Cinematics with a talented and creative team.

We are looking for self-motivated individuals, who respond well to feedback, can work to deadlines, and who can communicate ideas in a creative environment. The ideal candidate will be able to demonstrate the following:

•    A passion for Animation, with a keen interest in performance, and creativity.
•    An eye for humour, and comic timing.
•    Experience using Maya.
•    Self-motivated, enthusiastic, and good at working within a team.
•    Good communication skills, both written and verbal.
•    Excellent time management skills.

This position is full time, fixed term contract for eight months with the potential for extension.

To apply, please send your Covering Letter, CV and Showreel to vicky.mills@t-tales.com.  The deadline for applications is the Friday 5th June 2015.

QA Localisation Testers (Italian / Danish)

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Date of advert: 18th May 2015

We are currently looking to recruit two QA Localisation Testers to join our QA team in Maidenhead.  We require one Italian Localisation Tester and one Danish Localisation Tester.

Main Responsibilities:

•  Translation of in-game text from English to Italian / English to Danish using our in-house translation system.
•  Translation of platform specific compliance messages using strict terminology.
•  Testing of in-game text on multiple platforms and bug reporting as necessary.
•  Regression and confirmation of previously raised issues.
•  Audio verification of Italian / Danish voiceover and testing in-game. 
•  Analysis and implementation of feedback from external teams.
•  Translation of marketing text and assisting Production with any Italian / Danish queries. 

The successful applicant would have the following:

•  Excellent English to Italian / English to Danish translation ability.  A relevant qualification or experience in a similar translation/localisation role would be desired.
•  A keen interest in video games, with knowledge of the latest platforms.  Experience with LEGO games would be a bonus. 
•  Strong level of attention to detail.
•  Ability to work under pressure and to tight deadlines.
•  Excellent communication skills.
•  Knowledge of MS Office applications.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

 

QA Compliance Tester

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Date of advert: Friday 15th May 2015

We are seeking to recruit a Compliance Tester into our QA team.  This is a full time, permanent position and will be based in Wilmslow.  

Main Responsibilities:

  • Perform ongoing compliance testing of any assigned software, identifying any compliance infringements or defects when they are found.
  • Reporting all compliance infringements and bugs found during test execution into JIRA, adding screenshots/videos when required.
  • Supporting the Compliance Lead Testers with compliance testing across all platforms.
  • Acting as the point of contact for any compliance queries on a specific platform in the absence of the Compliance Lead.
  • Continually stay on top of any new compliance rulings or documentation revisions for each platform.
  • Performing confirmation/regression testing of any new code; updating bugs as required (closing as fixed, including additional information, etc.).


Skills / Qualifications:

  • Excellent knowledge of compliance testing and authorised names (across multiple platforms).
  • Strong level of attention to detail.
  • Natural curiosity and an enthusiasm for finding bugs.
  • Happy working individually or as part of a team.
  • Ability to work under pressure and to tight deadlines.
  • Excellent communication skills – both written and orally.
  • Good knowledge of MS Office and any database applications.

To apply for this position please email a cover letter and your CV to vicky.mills@t-tales.com

Environment Artists

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A new and exciting opportunity has arisen within Traveller's Tales in Knutsford.  We are seeking to recruit 3 experienced Environment Artists to join the Art team on a full time, permanent basis, ideally to commence in February/March 2015.

The main responsibilities consist of:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop)
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist
  • Lighting environments – ability to apply good lighting principles to all artistic output
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc
  • Understanding that changes and amendments are part of the pipeline
  • Attend regular reviews of their work (and present all concept and ref used)
  • Constructively feedback any concerns of design impact on level/work
  • Other tasks as required
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets
  • Contributing original ideas towards all aspects of the project
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests
  • Excellent communication and organisation skills
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop
  • Good understanding of in-house tools and software used in development
  • Practical and methodical approach to both technical and creative problem-solving
  • Excellent artistic ability
  • Demonstrates dependability and commitment to projects / tasks
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines

To apply, please send your CV, covering letter and a link to your online show reel to Vicky Mills, Recruiter at vicky.mills@t-tales.com

 

Senior Render Programmer

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Traveller's Tales are looking for a 'Senior Render Programmer' to join our Render-Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a lead role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.

Requirements:

  • Expert knowledge of C/C++ and HLSL, GLSL or Cg.
  • Excellent debugging skills.
  • Experience of either console, DirectX 11 or OpenGL development.
  • Experience of mobile development a bonus.
  • Has been involved in the start-to-finish development of key render technologies for at least 1 AAA game.
  • Experience with performance analysis, profiling tools, and optimisation techniques including CPU, GPU and shaders.
  • Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines.
  • Familiarity with CPU architectures and multithreaded programming.
  • Familiarity with current and cutting edge rendering techniques.
  • Excellent software design skills, knowledge of algorithms, data structures, software architectures and development methods.
  • Experience of mentoring and coaching junior engineers.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Highly motivated, with a passion for games and graphics.

In return we offer a competitive salary and a range of benefits.

Salary: £DOE + Benefits.

To apply, please send your CV and Covering Letter to jobs@t-tales.com with Senior Render Programmer as the e-mail subject.

Junior Engine Programmer

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Traveller's Tales are looking for a 'Junior Engine Programmer' to join our Render-Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen.

We are looking for candidates with:

  • A good degree in Computer Science, Maths or Physics or a related subject (2.i or above)
  • Fluent in C++ and object oriented programming techniques.
  • A structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
  • A positive can do attitude coupled with the ability to get things done.
  • A good understanding of machine architecture.
  • Strong 3D maths skills.
  • Strong debugging skills.
  • The ability to analyse and optimise algorithms for efficiency.
  • Experience of either console, DirectX 11 or OpenGL development a bonus.

In return we offer a competitive salary and a range of benefits.

Salary: £DOE + Benefits.

To apply, please send your CV and Covering Letter to jobs@t-tales.com with Junior Engine Programmer as the e-mail subject.

Game Mechanics: Programmer / Junior Programmer

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We are seeking talented programmers to join our Game Mechanics team, which provides mechanics and game-play systems to support teams working on games including our award-winning LEGO series. The successful applicant will be working with our very successful cross-platform codebase.

Based in the North West of England, our BAFTA-award winning studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces much loved AAA games across all formats.

The ideal candidate will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • Firm understanding of how to create APIs and Tools which are intuitive, flexible and efficient.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

Salary: £DOE + Benefits

To apply, please send your CV and Covering Letter to jobs@t-tales.com.

Gameplay Junior Programmer

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We are looking to recruit 2 Junior Programmers into the Gameplay team in Knutsford.  Working on games including our award-winning LEGO series, the successful applicants will be working with our very successful cross-platform codebase.

Based in the North West of England, our BAFTA-award winning studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces much loved AAA games across all formats.

The ideal candidates will have:

•Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.

•Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.

•A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.

•Fluent in object-oriented C++ with strong debugging and documentation skills.

•Strong 3D maths and physics skills.

•A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

Salary: £DOE + Benefits

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com