Working for TT Games

Traveller's Tales have been making brilliant games for more than 25 years, with over 160 million copies sold to date and 2 BAFTA wins. As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

Below are the details of the current vacancies at TT Games.

Current Vacancies

Junior / Mid Level Network Programmer - 12 month FTC

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Date of advert: 22nd July 2016

We are looking for a network programmer to join our Game Technology team.  The Game Technology team is part of the Engine Room Department, and is responsible for creating and maintaining the nuts and bolts that glue our award winning games together.

You will be working with every platform conceivable, from hand-held devices, through desktop computers to consoles both current and next generation.  Because of this, you will be using a wide variety of development environments and programming languages and tackling technical challenges of every sort. No day will be the same, and you won't be bored!

During your day you will be working with all the internal development departments in Traveller's Tales: the game programmers, the low level renderer programmers, the artists and designers who produce the amazing content that makes our games alive, the production team who manage the process and the publishers who get our games out to the public.  Finally, but not least, you will liase with the platform holders to resolve technical challenges and overcome any submission problems that come with the fast pace of the console and hand held market.

You will be expected to get involved with all aspects of the Traveller's Tales code base to ensure each programming department works effectively together. For that reason, you will need to have experience with working with large code bases and be able to understand other people's code quickly.

This role is for a network specialist to work on our online multiplayer technology.

The ideal candidate will have:

  • Experience of low level socket based network game programming.
  • Familiarity with online game techniques for matchmaking, error handling and reliability, network topology, object replication and prediction and client security.
  • Microsoft Azure C# server and REST API implementation.
  • Demonstrable games industry experience including several shipped titles.
  • A good degree in Computer Science, Math or Physics or related subject (2.i or above) or equivalent experience.
  • Fluent in C++ and object oriented programming.
  • A structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
  • A positive can do attitude coupled with the ability to get things done.

A strong candidate will also have one or more of the following:

  • Experience programming consoles at a low-level on PS4, Xbox One, PS3, Xbox 360, Wii U or PC.
  • Understanding of machine architecture.
  • Strong 3D math skills.
  • Strong debugging skills in a multi-threaded / multi-core environment.
  • The ability to analyse and optimise algorithms for efficiency.
  • Knowledge of Python, SQL, Java.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Construction Artist - 6 month FTC

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Date of advert: 19th July 2016

We are seeking to recruit a Construction Artist on an initial 6 month fixed term contract, to be based within the LEGO Integration team in Knutsford.  This team creates the LEGO models and gameplay that form the basis of the award-winning LEGO series.

Main Responsibilities:

LEGO Placements
•    The Design and Construction of cross project LEGO placements as required / specified by Game and/or Level Director.
•    Setup of Git/Giz files to control the flow of cross project LEGO placements via in-house editors.
•    Optimisation of cross project LEGO placements and LODing where required across platforms.
LEGO creator.
•    Provide LEGO Builder / Creator support across projects.
•    Design and Construction of LEGO Creator specific assets.
•    Setup and maintenance of Creator attribute control files.
•    Creator stud maps used to describe LEGO Stud connection points.
•    Creator game icons.

General
•    Maintain and provide testing for the TT LEGO Part Library and its extended tools and scripts, helping to provide cross Lod compatibility within the Library.
•    Provide input on new tools development.
•    Work with Game Mechanics, Game Technology and Tools Programmers, providing feedback on new tools and systems.
•    Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

•    Relevant degree or equivalent level qualification.
•    Excellent communication and organisation skills.
•    Good working knowledge and proficiency in Maya.
•    Solid understanding of game editing tools and software.
•    Practical and methodical approach to both technical and creative problem-solving.
•    Demonstrates dependability and commitment to projects / tasks.
•    Flexible approach with the ability to adapt with change.
•    Ability to work under pressure and to strict deadlines.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Game Programmers

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Date of advert: 8th July 2016

TT Fusion are looking for a number of talented Game Programmers to join the game programming team based at our Wilmslow studio. We are open to seeing Junior/Mid/Senior level applications and the successful candidates will have the opportunity to work within a highly talented and creative team generating game titles on a range of platforms.

Ideal candidate for the role would have:

  • Demonstrably strong talent and passion for programming game-play.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C+ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A positive can do attitude coupled with the ability to get things done.

 

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Fixed Term QA Testers

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TT Fusion, a division of Traveller’s Tales, are looking for QA Testers to join the QA team based at our Wilmslow studio. These are Fixed Term Contract roles with immediate starts, running until the 26th August 2016.

The ideal candidates should have:

  • A thorough knowledge of videogames across multiple platforms.
  • A good eye for detail.
  • Natural curiosity and an enthusiasm for finding bugs.
  • Be happy working individually or as part of a team.
  • The ability to work under pressure and to tight deadlines.
  • Proficient writing skills.

Shift work (including weekends) and overtime will be required.  The shift pattern is 2 weeks on the early shift, 07:00-15:30, and then 2 weeks on the late shift, 14:30-23:00 and 1 week on the night shift, 22:45-07:15.

Whilst previous experience or having a relevant degree is ideal, we are open to accepting applications from candidates with no previous experience/qualifications but they must be able to demonstrate a real passion and interest in gaming and have a natural curiosity to find bugs!

To apply, please send your CV and cover letter to jobs@t-tales.com

 

Italian QA Localisation Tester

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We are currently looking to recruit an Italian QA Localisation Tester to join our QA team in Maidenhead.  

Main Responsibilities:

•  Translation of in-game text from English to Italian using our in-house translation system.
•  Translation of platform specific compliance messages using strict terminology.
•  Testing of in-game text on multiple platforms and bug reporting as necessary.
•  Regression and confirmation of previously raised issues.
•  Audio verification of Italian voiceover and testing in-game. 
•  Analysis and implementation of feedback from external teams.
•  Translation of marketing text and assisting Production with any Italian queries. 

The successful applicant would have the following:

•  Excellent English to Italian translation ability.  A relevant qualification or experience in a similar translation/localisation role would be desired.
•  A keen interest in video games, with knowledge of the latest platforms.  Experience with LEGO games would be a bonus. 
•  Strong level of attention to detail.
•  Ability to work under pressure and to tight deadlines.
•  Excellent communication skills.
•  Knowledge of MS Office applications.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

 

Senior Render Tech Programmer

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Date of advert: 4th January 2016

Traveller's Tales are looking for a 'Senior Render Programmer' to join our Render-Tech team in Wilmslow. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a lead role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.

Requirements:

  • Expert knowledge of C/C++ and HLSL, GLSL or Cg.
  • Excellent debugging skills.
  • Experience of either console, DirectX 11 or OpenGL development.
  • Experience of mobile development a bonus.
  • Has been involved in the start-to-finish development of key render technologies for at least 1 AAA game.
  • Experience with performance analysis, profiling tools, and optimisation techniques including CPU, GPU and shaders.
  • Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines.
  • Familiarity with CPU architectures and multithreaded programming.
  • Familiarity with current and cutting edge rendering techniques.
  • Excellent software design skills, knowledge of algorithms, data structures, software architectures and development methods.
  • Experience of mentoring and coaching junior engineers.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Highly motivated, with a passion for games and graphics.

In return we offer a competitive salary and a range of benefits.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

Junior Gameplay Programmer

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We are looking to recruit a Junior Gameplay Programmer into our Gameplay team in Knutsford.  Working on games including our award-winning LEGO series, the successful applicants will be working with our very successful cross-platform codebase.

Based in the North West of England, our BAFTA-award winning studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces much loved AAA games across all formats.

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Mid/Senior Environment Artists

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Date of advert: 1st June 2016

We are currently looking to recruit a number of Environment Artists on either a permanent or contract basis at or Knutsford Studio.  We are looking for mid level to senior artists who have at least 2+ years industry experience.

The main responsibilities consist of:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically.
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop).
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist.
  • Lighting environments – ability to apply good lighting principles to all artistic output.
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look.
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors.
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of their work (and present all concept and ref used).
  • Constructively feedback any concerns of design impact on level/work.
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets.
  • Contributing original ideas towards all aspects of the project.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky Mills, Recruiter at vicky.mills@t-tales.com

Junior Game Mechanics Programmer - 12 month FTC

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We are seeking to recruit a Junior Game Mechanics Programmers on an initial 12 month fixed term contract, to be based within the Mechanics team in Knutsford.  This team provides mechanics and game-play systems to support teams working on games including our award-winning LEGO series. The successful applicant will be working with our very successful cross-platform codebase.

Recruitment is now taking place for our Frontline team which consists of:

MechGamePlay

(Frontline mechanics development) is a team of skilled and dedicated programmers who work closely with all the creative departments to develop high quality gameplay mechanics.

• Further develop existing gameplay mechanics to suit the needs of the current project.
• Create new interactions using existing or new technologies.
• Collaborating with design, animation, technical art and the vfx departments.
• Strive to make the mechanics of the game feel good to play through subjective iteration.
• Writing flexible yet robust code within given deadlines.
 

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com