Working for TT Games

Traveller's Tales have been making brilliant games for more than 25 years, with over 180 million copies sold to date and 2 BAFTA wins. As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

Below are the details of the current vacancies at TT Games.

Current Vacancies

Junior VFX Artists - 6 month FTC

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Date of advert: 23rd August 2016

We are looking to recruit 3 Junior VFX Artists on 6 month fixed term contracts, to work on the development of high profile projects across all platforms. This is a great opportunity for inspired effects artists to create and implement visual effects for cut scenes, environments and characters. These positions are based in Wilmslow.

Main Responsibilities:

  • Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision.
  • Creation of effects using packages provided (Maya and Photoshop).
  • Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED).
  • Using Maya Fluid systems to create animating textures when required.
  • Creation of bespoke and generic scenery effects (smoke/fire etc).
  • Creation of bespoke character effects (shields/suits/hits/footsteps etc).
  • Placement of static effects in levels.
  • Creation of game specific VFX (explosions) placement generally by code.
  • Creation (sometimes placement) of cutscene specific VFX (explosions etc) placement generally by animation.
  • Working closely with environment artists on effects heavy levels to balance frame-rate.
  • Liaise with Construction Artists with regards to placing and triggering gameplay-specific VFX.
  • Ensuring work/level hits all memory and frame rate guides/restrictions.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of work (and present all concept and ref if used).
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of effects.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV and Showreel to vicky.mills@t-tales.com

Simulation Programmer

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Date of advert: 18th August 2016

Traveller's Tales consistently produces BAFTA award winning AAA game titles, selling well over 180 million copies to date across all the major formats. But underpinning the success of the LEGO franchise is our cutting-edge and propriety in-house game engine that's constantly evolving to meet the ever increasing demands and challenges of the next generation of consoles.

We're seeking a talented and enthusiastic programmer to join our Simulation team, who research and develop the novel and cross platform Physics, A.I., Vehicle, I.K and Animation technologies that will power the next wave of TT adventures. This role offers a rare and exciting opportunity to work on a variety of system while also focusing on a particular discipline of interest.

We are ideally looking for a mid-level programmer, however we will consider applications from strong junior programmers.

The ideal candidates will have:

  • A good degree in Computer Science, Maths, Physics or related subject.
  • Demonstrably fluent in Object Oriented  C++ with strong debugging and documentation skills.
  • A passion for games and solving the technical problems they present.
  • Strong maths skills (linear algebra, trigonometry, 3d geometry, quaternions).
  • A highly motivated team-player with the ability to dive in, understand code and learn quickly.
  • Knowledge and experience with either Vehicle simulation/ Physics engines / AI algorithms and middleware / Procedural Animation or IK systems.

In return we offer a competitive salary with paid overtime, flexi-time, bonus scheme and pension plan.


To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

 

Character Riggers - 12 month FTC

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Date of advert: 12th August 2016

Traveller’s Tales are looking for two Character Riggers to join our Character Rigging Team on a 12 month fixed term contract, based in our Knutsford studio.  We welcome applications from experienced Riggers and are also happy to hear from recent graduates.  The successful candidates will have the opportunity to work within the highly successful and creative Animation department supporting animators and producing high quality rigs and tools.

The ideal candidates should be able to demonstrate their skills and experience in the following:

  • Creating control rigs for a wide variety of characters, creatures, and vehicles.
  • In-depth knowledge, and technically proficient, in using Autodesk Maya is a must.
  • Experienced in writing scripts, preferably with Python, to automate processes and support the animation pipeline.
  • Able to liaise with the Lead Character Rigger, other technical support staff, and animators in trouble shooting and development.
  • Show a sound understanding of animation principles and processes.
  • We're looking for candidates who are self-motivated and enthusiastic.
  • A good communicator and at ease with working in a team.
  • Capable of working to tight deadlines.
  • Degree, related qualification or equivalent experience in Animation.

To apply, please send your CV, covering letter and a link to your online show reel to vicky.mills@t-tales.com

Fixed Term QA Testers

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Date of advert: 12th August 2016

TT Fusion, a division of Traveller’s Tales, are looking for QA Testers to join the QA team based at our Wilmslow studio. These are Fixed Term Contract roles with immediate starts, running until the 24th February 2017.

The ideal candidates should have:

  • A thorough knowledge of videogames across multiple platforms.
  • A good eye for detail.
  • Natural curiosity and an enthusiasm for finding bugs.
  • Be happy working individually or as part of a team.
  • The ability to work under pressure and to tight deadlines.
  • Proficient writing skills.

Shift work (including weekends) and overtime will be required.  The shift pattern is 2 weeks on the early shift, 07:00-15:30, and then 2 weeks on the late shift, 14:30-23:00 and 1 week on the night shift, 22:45-07:15.

Whilst previous experience or having a relevant degree is ideal, we are open to accepting applications from candidates with no previous experience/qualifications but they must be able to demonstrate a real passion and interest in gaming and have a natural curiosity to find bugs!

To apply, please send your CV and cover letter to jobs@t-tales.com

 

Senior VFX Artist

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Date of advert: 3rd August 2016

We are looking for a Senior VFX Artist to work on the development of high profile projects across all platforms. This is a great opportunity for an inspired effects artist to create and implement visual effects for cut scenes, environments and characters. This individual will work side by side with our VFX team and Head of Art, producing stunning VFX to enhance the visual quality of the game.  This position is based at our Wilmslow Studio.

Main Responsibilities:

  • Responsible for conceptualising and creating visual effects for the game (levels and cutscenes) compliant with game design and vision, producing exceptional work that raises the visual quality of the game.
  • Creation of effects using packages provided (Maya and Photoshop).
  • Creation of particles using 2D textures (Photoshop) and in-house editors.
  • Using Fume/Maya Fluid simulations to create animating textures as required.
  • Creation of bespoke and generic scenery effects (smoke/fire etc).
  • Creation of bespoke character effects (shields/suits/hits/footsteps etc).
  • Placement of static effects in levels.
  • Creation of game specific VFX.
  • Creation of cutscene specific VFX.
  • Working closely with Environment Artists to balance frame-rate.
  • Liaise with Construction Artists with regards to placing and triggering gameplay-specific VFX.
  • Ensuring work/level hits all memory and frame rate guides/restrictions.
  • Understanding that changes and amendments are part of the pipeline.
  • Feedback any concerns of design impact on level/work.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of effects.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.
  • Adhering to the style of effects required for the game.
  • Working with the VFX Lead developing and improving the particle/VFX systems/level editor
  • Attending game level meetings to note the VFX requirements in conjunction with Level Director.
  • Other tasks as required.

Skills & Qualifications:

  • A strong demonstration of skills through CV/Showreel/Website or Art Tests.
  • Self-organising and self-scheduling.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya and Photoshop.
  • UV texture effects for use with particle and shader systems.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.
  • Ideal candidates would have previous AAA game VFX experience.

Also Valued:

  • Working knowledge of VFX in editors such as Unity and Unreal.
  • Working knowledge of Fume fluid simulations.
  • Conceptualising and compositing VFX in After Effects.

To apply, please send your showreel, CV and Covering Letter to vicky.mills@t-tales.com

Junior / Mid Level Game Technology Programmer

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Date of advert: 3rd August 2016

We are looking for a junior / mid level programmer to join our Game Technology team in Wilmslow.  The Game Technology team is part of the Engine Room Department, and is responsible for creating and maintaining the nuts and bolts that glue our award winning games together.

You will be working with every platform conceivable, from hand-held devices, through desktop computers to consoles both current and next generation.  Because of this, you will be using a wide variety of development environments and programming languages and tackling technical challenges of every sort. No day will be the same, and you won't be bored!

During your day you will be working with all the internal development departments in Traveller's Tales: the game programmers, the low level renderer programmers, the artists and designers who produce the amazing content that makes our games alive, the production team who manage the process and the publishers who get our games out to the public.  Finally, but not least, you will liase with the platform holders to resolve technical challenges and overcome any submission problems that come with the fast pace of the console and hand held market.

You will be expected to get involved with all aspects of the Traveller's Tales code base to ensure each programming department works effectively together.  For that reason, you will need to have experience with working with large code bases and be able to understand other people's code quickly. Particular areas of expertise would be helpful in rendering, tools, audio, networking and online, and resource management.

The ideal candidate will have:

  • A good degree in Computer Science, Math or Physics or related subject (2.i or above) or equivalent experience.
  • Fluent in C++ and object oriented programming.
  • A structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
  • A positive can do attitude coupled with the ability to get things done.

A strong candidate will also have one or more of the following:

  • Experience programming consoles at a low-level on PS4, Xbox One, PS3, Xbox 360, Wii U and PC.
  • Understanding of machine architecture.
  • Strong 3D math skills.
  • Strong debugging skills in a multi-threaded / multi-core environment.
  • The ability to analyse and optimise algorithms for efficiency.
  • Knowledge of Python, SQL, Java.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

 

Construction Artist - 6 month FTC

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Date of advert: 19th July 2016

We are seeking to recruit a Construction Artist on an initial 6 month fixed term contract, to be based within the LEGO Integration team in Knutsford.  This team creates the LEGO models and gameplay that form the basis of the award-winning LEGO series.

Main Responsibilities:

LEGO Placements
•    The Design and Construction of cross project LEGO placements as required / specified by Game and/or Level Director.
•    Setup of Git/Giz files to control the flow of cross project LEGO placements via in-house editors.
•    Optimisation of cross project LEGO placements and LODing where required across platforms.
LEGO creator.
•    Provide LEGO Builder / Creator support across projects.
•    Design and Construction of LEGO Creator specific assets.
•    Setup and maintenance of Creator attribute control files.
•    Creator stud maps used to describe LEGO Stud connection points.
•    Creator game icons.

General
•    Maintain and provide testing for the TT LEGO Part Library and its extended tools and scripts, helping to provide cross Lod compatibility within the Library.
•    Provide input on new tools development.
•    Work with Game Mechanics, Game Technology and Tools Programmers, providing feedback on new tools and systems.
•    Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

•    Relevant degree or equivalent level qualification.
•    Excellent communication and organisation skills.
•    Good working knowledge and proficiency in Maya.
•    Solid understanding of game editing tools and software.
•    Practical and methodical approach to both technical and creative problem-solving.
•    Demonstrates dependability and commitment to projects / tasks.
•    Flexible approach with the ability to adapt with change.
•    Ability to work under pressure and to strict deadlines.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Game Programmers

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Date of advert: 8th July 2016

TT Fusion are looking for a number of talented Game Programmers to join the game programming team based at our Wilmslow studio. We are open to seeing Junior/Mid/Senior level applications and the successful candidates will have the opportunity to work within a highly talented and creative team generating game titles on a range of platforms.

Ideal candidate for the role would have:

  • Demonstrably strong talent and passion for programming game-play.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C+ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A positive can do attitude coupled with the ability to get things done.

 

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Italian QA Localisation Tester

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We are currently looking to recruit an Italian QA Localisation Tester to join our QA team in Maidenhead.  

Main Responsibilities:

•  Translation of in-game text from English to Italian using our in-house translation system.
•  Translation of platform specific compliance messages using strict terminology.
•  Testing of in-game text on multiple platforms and bug reporting as necessary.
•  Regression and confirmation of previously raised issues.
•  Audio verification of Italian voiceover and testing in-game. 
•  Analysis and implementation of feedback from external teams.
•  Translation of marketing text and assisting Production with any Italian queries. 

The successful applicant would have the following:

•  Excellent English to Italian translation ability.  A relevant qualification or experience in a similar translation/localisation role would be desired.
•  A keen interest in video games, with knowledge of the latest platforms.  Experience with LEGO games would be a bonus. 
•  Strong level of attention to detail.
•  Ability to work under pressure and to tight deadlines.
•  Excellent communication skills.
•  Knowledge of MS Office applications.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

 

Senior Render Tech Programmer

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Date of advert: 4th January 2016

Traveller's Tales are looking for a 'Senior Render Programmer' to join our Render-Tech team in Wilmslow. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a lead role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.

Requirements:

  • Expert knowledge of C/C++ and HLSL, GLSL or Cg.
  • Excellent debugging skills.
  • Experience of either console, DirectX 11 or OpenGL development.
  • Experience of mobile development a bonus.
  • Has been involved in the start-to-finish development of key render technologies for at least 1 AAA game.
  • Experience with performance analysis, profiling tools, and optimisation techniques including CPU, GPU and shaders.
  • Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines.
  • Familiarity with CPU architectures and multithreaded programming.
  • Familiarity with current and cutting edge rendering techniques.
  • Excellent software design skills, knowledge of algorithms, data structures, software architectures and development methods.
  • Experience of mentoring and coaching junior engineers.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Highly motivated, with a passion for games and graphics.

In return we offer a competitive salary and a range of benefits.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

Junior Gameplay Programmer

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We are looking to recruit a Junior Gameplay Programmer into our Gameplay team in Knutsford.  Working on games including our award-winning LEGO series, the successful applicants will be working with our very successful cross-platform codebase.

Based in the North West of England, our BAFTA-award winning studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces much loved AAA games across all formats.

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Mid/Senior Environment Artists

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Date of advert: 1st June 2016

We are currently looking to recruit a number of Environment Artists on either a permanent or contract basis at or Knutsford Studio.  We are looking for mid level to senior artists who have at least 2+ years industry experience.

The main responsibilities consist of:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically.
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop).
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist.
  • Lighting environments – ability to apply good lighting principles to all artistic output.
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look.
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors.
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of their work (and present all concept and ref used).
  • Constructively feedback any concerns of design impact on level/work.
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets.
  • Contributing original ideas towards all aspects of the project.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky Mills, Recruiter at vicky.mills@t-tales.com

Junior Game Mechanics Programmer - 12 month FTC

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We are seeking to recruit a Junior Game Mechanics Programmers on an initial 12 month fixed term contract, to be based within the Mechanics team in Knutsford.  This team provides mechanics and game-play systems to support teams working on games including our award-winning LEGO series. The successful applicant will be working with our very successful cross-platform codebase.

Recruitment is now taking place for our Frontline team which consists of:

MechGamePlay

(Frontline mechanics development) is a team of skilled and dedicated programmers who work closely with all the creative departments to develop high quality gameplay mechanics.

• Further develop existing gameplay mechanics to suit the needs of the current project.
• Create new interactions using existing or new technologies.
• Collaborating with design, animation, technical art and the vfx departments.
• Strive to make the mechanics of the game feel good to play through subjective iteration.
• Writing flexible yet robust code within given deadlines.
 

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com