
Jobs
Storyboard Artists
We are seeking an experienced storyboard artist with TV and/or Film experience. A sound understanding of staging, and camera principles along with good illustration skills are essential. The in-house position will be based with our cut-scene department creating cinematic sequences for our next LEGO game.
Salary: Neg.
Applicants should send their CV with a covering letter to jobs@t-tales.com
Audio/Video Engine programmer
We are looking for a talented programmer with an interest in audio to join the Game Systems team and push development of the companies next-gen audio engine. The role will give the opportunity to develop and advance a wide range of systems from low level audio/video playback and real time dsp effects on multiple platforms through to high level tools, editors and integration with other systems such as physics and character animation.
The ideal candidate will have:
* A good degree in Computer Science related subject (2.i or above).
* Fluent in C++ and object oriented programming.
* Strong 3D maths skills.
* Experience of DirectSound, OpenAL or similar APIs.
* At least one years industry experience or internship.
* Be a methodical programmer with the ability to focus on tasks to
completion and get things done.
Applicants should send their CV with a covering letter to: jobs@t-tales.com
Salary: £DOE + Benefits
Working for Tt Games
Traveller's Tales have been making brilliant games for more than 15 years,
with over 40 million copies sold to date. As part of Warner Bros, we have
exciting plans for future titles based on the world's biggest entertainment
properties - and we're now recruiting for the following positions:
Senior Engine Programmer
Junior Engine Programmer
Audio Programmer
AI Programmer
Game Play Programmers
Environment Artists
Animators
Senior Engine Programmer
We are seeking an experienced console / PC programmer who really knows how
to wring the last drops of performance out of a machine. The successful
applicant will be working in the Render Tech Team and be instrumental in
pushing the development of the next-gen rendering components of the the
company's cross-platform engine on PS3, 360 and PC.
The ideal candidate will have:
o Experience programming consoles at a low-level on PS2, PS3, 360, Wii or
PC.
o A good degree or post-graduate qualification in Computer Science or
related subject (2.i or above).
o Fluent in C++ and object oriented programming and preferably some
assembler experience.
o Strong 3D maths skills and an in-depth understanding of next-gen rendering
techniques.
o Fluent in Direct X or a console API, and preferably HLSL, GLSL or CG
shader programming.
o Strong debugging skills in a multi-threaded / multi-core environment.
o Understanding of machine architecture and ability to write code optimised
to the architecture of the machine.
o Positive can do attitude coupled with the ability to get things done.
o Structured approach to programming with the desire to write clean, well
commented, documented and maintainable code.
Applicants should send their CV with a covering letter to: jobs@t-tales.com
Salary: £DOE + Benefits
Graduate Engine Programmer
We are is seeking talented degree and MSc graduates with a passion for games
and real-time graphics to join their core rendering team and push forward
the development of a cross-platform engine used throughout the company. The
successful applicant will join the Render Tech Team and have the opportunity
to develop their console / PC programming skills across a range of platforms
from PSP to PS3, while learning from a group extremely talented and
experienced individuals.
The ideal candidate will have:
o A good degree in Computer Science, Maths or Physics or related subject
(2.i or above).
o Fluent in C++ and object oriented programming.
o Strong 3D maths skills.
o Experience of Direct X, OpenGL or similar graphics APIs.
o A demo of graphical work.
o Be a methodical programmer with the ability to focus on tasks to
completion and get things done.
Applicants should send their CV with a covering letter to: jobs@t-tales.com
Salary: £DOE + Benefits
Audio Programmer
We are looking for a full time Audio Programmer to develop our Next-Gen audio engine and Toolchain. Responsibilities will include development and use of DSP and other effects to enhance 3d environmental audio. Integration of Audio API and Toolchain with Physics, Character and other systems.
Support of existing Audio engine across all current console and PC platforms.
We require that the applicant have strong knowledge of C/C++, data structures and performance. University-level degree in Computer Science.
Applicant should also have a basic understanding of audio production and demonstrate a keen interest in the area. The ability to research and implement new ideas and technology. Industry experience preferred, will consider graduates with exceptionally strong programming. This is an excellent opportunity for someone who want to push forwards the boundaries of real time in game audio.
Applicants should send their CV with a covering letter to jobs@t-tales.com
Technical/Mo-Cap Animators
Traveller’s Tales is currently looking for talented animators with a strong technical skill, and knowledge of Maya and Motion Builder. The job will involve working with motion capture for cinematic sequences in a high profile movie tie-in, as well as some hand animation.
Applicants should send their show reels direct to Traveller's Tales at the address given in the contact section of this web site c/o Jeremy Pardon.
Junior Artist
We are looking for junior artists who show a creative spark, and strong natural artistic ability. Maya experience would be desirable, but is not essential.
Candidates should send their cv and sample images to james@t-tales.com or post their cv FAO James Cunliffe at the Traveller's Tales addrss on the contacts page
Tech Artists
We are looking for Tech artists to implement game play setup, using a combination of Maya and in house editors. On projects which will expand the LEGO gaming experience far beyond the Star Wars universe. Candidates should show a passion for games at all levels. Maya/industry experience would be desirable, but is not essential.
Candidates should send their cv and sample images to james@t-tales.com or post their cv FAO James Cunliffe at the Traveller's Tales addrss on the contacts page
Environment Artists
We are looking for artists to work on all next generation consoles, across a wide range of exciting high profile projects. Candidates should be able to demonstrate a strong understanding of advanced shaders, and a high level of creative and artist ability. Previous Maya/industry experience would be desirable, but is not essential.
Candidates should send their cv and sample images to james@t-tales.com or post their cv FAO James Cunliffe at the Traveller's Tales addrss on the contacts page
Animators
We have a number of opportunities for Animators in our Cut-Scene department as well as on our In-Game Animation Team. We welcome applications from Animators outside of the games industry, and are also happy to view student showreels, and re-train those from different Animation disciplines.
Applicants should send their show reels direct to Traveller's Tales at the address given in the contact section of this web site c/o Jeremy Pardon.
Game-play Programmers
Traveller's Tales are currently seeking game play programmers. Experience with writing is a must. Experience with leading game play programming would also be an advantage. The candidate should also have an eye for detail as well as an understanding ot the nuances of what makes a game 'feel' good.
Applicants should send their CV with a covering letter to: jobs@t-tales.com
Salary: Neg.
