Working for TT Games

Traveller's Tales have been making brilliant games for more than 25 years, with over 160 million copies sold to date and 2 BAFTA wins. As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

Below are the details of the current vacancies at TT Games.

Current Vacancies

Fixed Term QA Testers

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TT Fusion, a division of Traveller’s Tales, are looking for QA Testers to join the QA team based at our Wilmslow studio. These are Fixed Term Contract roles with immediate starts, running until the 26th August 2016.

The ideal candidates should have:

  • A thorough knowledge of videogames across multiple platforms.
  • A good eye for detail.
  • Natural curiosity and an enthusiasm for finding bugs.
  • Be happy working individually or as part of a team.
  • The ability to work under pressure and to tight deadlines.
  • Proficient writing skills.

Shift work (including weekends) and overtime will be required.  The shift pattern is 2 weeks on the early shift, 07:00-15:30, and then 2 weeks on the late shift, 14:30-23:00 and 1 week on the night shift, 22:45-07:15.

Whilst previous experience or having a relevant degree is ideal, we are open to accepting applications from candidates with no previous experience/qualifications but they must be able to demonstrate a real passion and interest in gaming and have a natural curiosity to find bugs!

To apply, please send your CV and cover letter to jobs@t-tales.com

 

Italian QA Localisation Tester

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We are currently looking to recruit an Italian QA Localisation Tester to join our QA team in Maidenhead.  

Main Responsibilities:

•  Translation of in-game text from English to Italian using our in-house translation system.
•  Translation of platform specific compliance messages using strict terminology.
•  Testing of in-game text on multiple platforms and bug reporting as necessary.
•  Regression and confirmation of previously raised issues.
•  Audio verification of Italian voiceover and testing in-game. 
•  Analysis and implementation of feedback from external teams.
•  Translation of marketing text and assisting Production with any Italian queries. 

The successful applicant would have the following:

•  Excellent English to Italian translation ability.  A relevant qualification or experience in a similar translation/localisation role would be desired.
•  A keen interest in video games, with knowledge of the latest platforms.  Experience with LEGO games would be a bonus. 
•  Strong level of attention to detail.
•  Ability to work under pressure and to tight deadlines.
•  Excellent communication skills.
•  Knowledge of MS Office applications.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

 

Senior Render Tech Programmer

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Date of advert: 4th January 2016

Traveller's Tales are looking for a 'Senior Render Programmer' to join our Render-Tech team in Wilmslow. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a lead role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.

Requirements:

  • Expert knowledge of C/C++ and HLSL, GLSL or Cg.
  • Excellent debugging skills.
  • Experience of either console, DirectX 11 or OpenGL development.
  • Experience of mobile development a bonus.
  • Has been involved in the start-to-finish development of key render technologies for at least 1 AAA game.
  • Experience with performance analysis, profiling tools, and optimisation techniques including CPU, GPU and shaders.
  • Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines.
  • Familiarity with CPU architectures and multithreaded programming.
  • Familiarity with current and cutting edge rendering techniques.
  • Excellent software design skills, knowledge of algorithms, data structures, software architectures and development methods.
  • Experience of mentoring and coaching junior engineers.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Highly motivated, with a passion for games and graphics.

In return we offer a competitive salary and a range of benefits.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

Junior Gameplay Programmer

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We are looking to recruit a Junior Gameplay Programmer into our Gameplay team in Knutsford.  Working on games including our award-winning LEGO series, the successful applicants will be working with our very successful cross-platform codebase.

Based in the North West of England, our BAFTA-award winning studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces much loved AAA games across all formats.

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Mid/Senior Environment Artists

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Date of advert: 1st June 2016

We are currently looking to recruit a number of Environment Artists on either a permanent or contract basis at or Knutsford Studio.  We are looking for mid level to senior artists who have at least 2+ years industry experience.

The main responsibilities consist of:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically.
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop).
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist.
  • Lighting environments – ability to apply good lighting principles to all artistic output.
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look.
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors.
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of their work (and present all concept and ref used).
  • Constructively feedback any concerns of design impact on level/work.
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets.
  • Contributing original ideas towards all aspects of the project.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky Mills, Recruiter at vicky.mills@t-tales.com

Junior Game Mechanics Programmer - 2 x 12 month FTCs

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We are seeking to recruit two Junior Game Mechanics Programmers on initial 12 month fixed term contracts.  To be based within the Mechanics team in Knutsford.  This team provides mechanics and game-play systems to support teams working on games including our award-winning LEGO series. The successful applicant will be working with our very successful cross-platform codebase.

Recruitment is now taking place for our Frontline team which consists of:

MechGamePlay

(Frontline mechanics development) is a team of skilled and dedicated programmers who work closely with all the creative departments to develop high quality gameplay mechanics.

• Further develop existing gameplay mechanics to suit the needs of the current project.
• Create new interactions using existing or new technologies.
• Collaborating with design, animation, technical art and the vfx departments.
• Strive to make the mechanics of the game feel good to play through subjective iteration.
• Writing flexible yet robust code within given deadlines.
 

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com