Working for TT Games

Traveller's Tales have been making brilliant games for more than 25 years, with over 160 million copies sold to date and 2 BAFTA wins. As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

Below are the details of the current vacancies at TT Games.

Current Vacancies

Build Engineer

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Date of advert: 13th January 2016

The tech team are looking for a Build Engineer and this position will be based in Wilmslow. The successful candidate will have the opportunity to work within a highly successful and creative team supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Working closely with multiple departments and game teams, supporting and further developing  our internal build and test automation services, this is an opportunity to play a key role in the ongoing success of TT Games.

The ideal candidate would have:

  • 2+ years relevant experience.
  • Good knowledge of scripting and programming languages (Python / C# / Batch files).
  • A basic working knowledge of C++.
  • Knowledge of source control management software and build automation frameworks.
  • Knowledge of Windows and/or Mac OSX.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Be highly motivated, with a passion for games.

Please note that prior games industry experience is not a requirement for this role.

To apply, please send your CV and a cover letter to vicky.mills@t-tales.com

Senior Render Tech Programmer

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Date of advert: 4th January 2016

Traveller's Tales are looking for a 'Senior Render Programmer' to join our Render-Tech team in Wilmslow. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a lead role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.

Requirements:

  • Expert knowledge of C/C++ and HLSL, GLSL or Cg.
  • Excellent debugging skills.
  • Experience of either console, DirectX 11 or OpenGL development.
  • Experience of mobile development a bonus.
  • Has been involved in the start-to-finish development of key render technologies for at least 1 AAA game.
  • Experience with performance analysis, profiling tools, and optimisation techniques including CPU, GPU and shaders.
  • Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines.
  • Familiarity with CPU architectures and multithreaded programming.
  • Familiarity with current and cutting edge rendering techniques.
  • Excellent software design skills, knowledge of algorithms, data structures, software architectures and development methods.
  • Experience of mentoring and coaching junior engineers.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Highly motivated, with a passion for games and graphics.

In return we offer a competitive salary and a range of benefits.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

Junior Render Tech Programmer

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Date of advert: 4th January 2016

Traveller's Tales are looking for a 'Junior Render Tech Programmer' to join our Render-Tech team in Wilmslow. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen.

We are looking for candidates with:

  • A good degree in Computer Science, Maths or Physics or a related subject (2.i or above).
  • Fluent in C++ and object oriented programming techniques.
  • A structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
  • A positive can do attitude coupled with the ability to get things done.
  • A good understanding of machine architecture.
  • Strong 3D maths skills.
  • Strong debugging skills.
  • The ability to analyse and optimise algorithms for efficiency.
  • Experience of either console, DirectX 11 or OpenGL development a bonus.

In return we offer a competitive salary and a range of benefits.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com

Junior Programmer / Programmer - Gameplay

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Date of advert: 14th December 2015

We are looking to recruit a number of Programmers into our Gameplay team in Knutsford.  Working on games including our award-winning LEGO series, the successful applicants will be working with our very successful cross-platform codebase.

Based in the North West of England, our BAFTA-award winning studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces much loved AAA games across all formats.

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Technical Artist

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Date of advert: 10th December 2015

Our multi-award-winning studio is looking for a Technical Artist to join the Core Technology team on a full time, permanent basis at our Studio in Wilmslow. The role will focus on working closely with the Creative departments on all projects, developing and streamlining the Art and Animation production pipelines.

Responsibilities:

  • Ensure high quality and efficiency of Art asset production through the entire Art pipeline.
  • Liaise with all creative departments, including Art, Animation and Audio to ensure their production pipelines are efficient and pleasant to use.
  • Develop scripts for 3rd party software (such as Maya or Photoshop) as well as for in-house tools

Requirements:

  • A passion for the end-user experience of the software and scripts they will help to develop.
  • Fluency in one or more 3D production packages (Maya ideally, though Max or Softimage would do as well).
  • Experience with graphics tools in general, such as Photoshop and zBrush.
  • Experience with scripting languages (Python, JavaScript, MEL), especially in the context of computer graphics.
  • Understanding of art/animation game pipelines, and the quality standards required for leading-edge AAA production

The ideal candidate:

  • Has had exposure to systems-level programming languages such as C# or C++.
  • Has a track record of producing high-quality 3D art.
  • Keeps on top of the latest 3D software and art packages being used elsewhere in the industry.

‚ÄčTo apply, please send your CV and cover letter to vicky.mills@t-tales.com

Mid/Senior Environment Artists

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Date of advert: 12th November 2015

We are currently looking to recruit a number of Environment Artists on either a permanent or contract basis at or Knutsford Studio.  We are looking for mid level to senior artists who have at least 2+ years industry experience.

The main responsibilities consist of:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically.
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop).
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist.
  • Lighting environments – ability to apply good lighting principles to all artistic output.
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look.
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors.
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of their work (and present all concept and ref used).
  • Constructively feedback any concerns of design impact on level/work.
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets.
  • Contributing original ideas towards all aspects of the project.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky Mills, Recruiter at vicky.mills@t-tales.com

Junior Programmer / Programmer - Game Mechanics

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Date of advert: 12th November 2015

We are seeking to recruit both Junior Programmer and Programmer roles within the Mechanics team in Knutsford.  This team provides mechanics and game-play systems to support teams working on games including our award-winning LEGO series. The successful applicant will be working with our very successful cross-platform codebase.

Recruitment is now taking place for our Frontline team which consists of:

MechGamePlay

(Frontline mechanics development) is a team of skilled and dedicated programmers who work closely with all the creative departments to develop high quality gameplay mechanics.

• Further develop existing gameplay mechanics to suit the needs of the current project.
• Create new interactions using existing or new technologies.
• Collaborating with design, animation, technical art and the vfx departments.
• Strive to make the mechanics of the game feel good to play through subjective iteration.
• Writing flexible yet robust code within given deadlines.
 

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

Microsoft Compliance Lead

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Date of advert: 28th October 2015

We are seeking to recruit a Microsoft Compliance Lead into our QA team on a full time, permanent basis.  This position will be based in our Wilmslow studio.

Main Responsibilities:

  • Perform ongoing compliance testing of any assigned software, identifying any compliance infringements or defects when they are found.
  • Reporting all compliance infringements and bugs found during test execution into JIRA, adding screenshots/videos when required.
  • Continual risk assessment on any assigned project, escalating any major concerns to the relevant stakeholders.
  • Provide regular updates to all project stakeholders (Compliance Manager, Functional Lead Tester, Producer, Publishing, etc.).
  • Creation and maintenance of compliance test plans and test cases.
  • Accurately track a project’s progress toward complete fulfilment of each platform’s compliance requirements.
  • Continually stay on top of any new compliance rulings or documentation revisions for each platform, updating any test plans & test cases accordingly.
  • Training and overseeing any junior compliance testers.
  • Work closely with Senior Testers and Localisation Testers to ensure sufficient coverage on some of the more time consuming compliance tests.
  • Performing confirmation/regression testing of any new code; updating bugs as required (closing as fixed, including additional information, etc.).
  • Work with the Publishing & Developing team to ensure external tasks and requests relating to submissions are dealt with.
  • Provide technical first party support where required to the development teams.

Skills / Qualifications:

  • Expert knowledge of compliance testing and authorised names (preferably across multiple platforms).
  • Strong level of attention to detail.
  • Natural curiosity and an enthusiasm for finding bugs.
  • Happy working individually or as part of a team.
  • Ability to work under pressure and to tight deadlines.
  • Excellent communication skills – both written and orally.
  • Good knowledge of MS Office and any database applications.

To apply, please send your CV and covering letter to vicky.mills@t-tales.com

Tools Programmer

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We are seeking to recruit a Tools Programmer to join the team developing technology at the core of all TT Games productions, from AAA games on every major console and handheld device (over 100 million units sold to date), to our BAFTA award-winning TV shows, broadcast on major networks around the world.

The successful candidate will play a significant part in shaping the way art, animation and designs are produced across new projects, as well as keeping our technology up to date with the state of the art in the industry.

We are looking for candidates with:

  • A good degree in Computer Science, Maths or Physics or related subject (2.i or above), or equivalent experience
  • Fluent in C++
  • Experience of Direct X, OpenGL or similar graphics APIs
  • Experience of writing user interfaces using one or more common UI libraries (Win32 GDI/wxWindows/Qt/...)
  • Ability to interact with non-technical disciplines (such as artists and designers), understand their needs, deliver solutions they find intuitive and helpful
  • A real desire to make users' day-to-day work easier, simpler and more productive

A strong candidate will also have one or more of the following:

  • Experience of writing plugins for common 3D and 2D packages (Autodesk Maya and Adobe Photoshop preferably)
  • A confident grasp of the mathematics involved in CG rendering and animation
  • The ability to analyse and optimise algorithms for efficiency
  • Experience developing products for one or more non-PC gaming devices

Based in the North West, TT Games regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" and consistently produces AAA titles across all formats. The long company history of 20+ years, coupled with its consistent financial success make TT Games a safe and stable prospect.

To apply, please send your CV and Covering Letter to vicky.mills@t-tales.com

 

Danish QA Localisation Tester

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Date of advert: 3rd September 2015

We are currently looking to recruit a Danish QA Localisation Tester to join our QA team in Maidenhead.  

Main Responsibilities:

•  Translation of in-game text from English to Danish using our in-house translation system.
•  Translation of platform specific compliance messages using strict terminology.
•  Testing of in-game text on multiple platforms and bug reporting as necessary.
•  Regression and confirmation of previously raised issues.
•  Audio verification of Danish voiceover and testing in-game. 
•  Analysis and implementation of feedback from external teams.
•  Translation of marketing text and assisting Production with any Danish queries. 

The successful applicant would have the following:

•  Excellent English to Danish translation ability.  A relevant qualification or experience in a similar translation/localisation role would be desired.
•  A keen interest in video games, with knowledge of the latest platforms.  Experience with LEGO games would be a bonus. 
•  Strong level of attention to detail.
•  Ability to work under pressure and to tight deadlines.
•  Excellent communication skills.
•  Knowledge of MS Office applications.

To apply, please send your CV and cover letter to vicky.mills@t-tales.com