Working for Tt Games

Tt Games is in the business of delighting children and grown-ups alike, with our fun and playful takes on world-famous IPs, as part of the LEGO videogame series.  Traveller's Tales have been making brilliant games for more than 25 years, with over 200 million copies sold to date and 5 BAFTA wins.  As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

We have recently acquired Playdemic, a developer and publisher of mobile games who are focused on creating premium free-to-play game services for iOS, Android and Facebook platforms.  A highly ambitious company committed to making chart-topping mobile games, such as Village Life which regularly appears in the top 100 grossing apps and Golf Clash, which is looking to be Playdemic's biggest hit to date!

We are always on the lookout for bright, talented and motivated people to join our AAA studio and to be part of everything we do, because we know it is the talent and dedication of our employees that has made our more than 25 years of success possible.

We offer successful candidates a competitive salary and a comprehensive benefits package. An example of some of the benefits/perks we have here at Tt are; discretionary bonus scheme, flexitime, paid overtime, company pension scheme, life assurance, various discounts including LEGO and WB products, complimentary fruit and a wide selection of drinks, social events, exercise classes and much more!

Below are the details of the current vacancies at Tt Games and Playdemic.

Current Vacancies

Senior Technical Artist - TT Fusion

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We are seeking to recruit a Senior Technical Artist into our Art team based at our studio in Wilmslow.  This is a full time, permanent position and we would also consider applications from mid-level Technical Artists.

Main Responsibilities:

  • Setup and maintain Wiki documentation within the Environment Artist discipline.
  • Provide formal training for artists presenting new & existing tech as required/developed.
  • Establish and oversee development of tech requirements for all projects.
  • Main link between the art dept (finishing and LEGO) and Tech development team.
  • Forward planning of new/long term tech solutions.
  • General support for artists on tech issues (Shaders/Memory/Frame-rate).
  • Other tasks as required.
  • Understanding that changes and amendments are part of the pipeline.
  • Contributing original ideas towards all aspects of the project.
  • Researching (other games/companies) new/existing tech to further develop/progress our own.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.
  • Provide coaching to Artists and Junior Artists where appropriate and with direction from Head of Art.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Junior Audio Programmer - Traveller's Tales

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We are looking for a Junior Audio Programmer to join our Game Technology team at our studio in Wilmslow. This is an 18 month fixed term contract.

The Junior Audio Programmer position is a wide ranging role, covering platform-specific APIs, resource management, in-house tools, DSP, etc.

The successful candidate will work in close partnership with our sound designers and game teams, developing and supporting the feature set of our audio engine to meet the specific needs of our games under the guidance of the Senior Audio Programmer.

This role should be a great fit for anyone with an eagerness to learn and a keen interest in audio and game technology.

We are looking for candidates with:
 

  • A good degree in Computer Science, Maths or Physics or a related subject (2.i or above).
  • An interest in game audio and/or DSP.
  • Fluent in C++ and object oriented programming techniques.
  • A structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
  • A positive can do attitude coupled with the ability to get things done.
  • Strong debugging skills.


To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Designer - Playdemic

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Playdemic are currently seeking to recruit two Designers based in Wilmslow.

As a Game Designer within one of the Playdemic games teams, you will take responsibility for producing game design documents and communicating those designs to the team. You will be involved in every aspect of the design and production process.

You will be an experienced and passionate individual who takes your career in game design seriously, and are regarded as one of the best in your field. You’re ambitious to see your designs played and enjoyed by millions of people. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process.

Core Skills & Experience

  • Demonstrable experience as a game designer, preferably in mobile and free-to-play.
  • Very strong verbal, visual and written communication skills.
  • Willingness to work with a Creative Director to translate their vision into in-game content.
  • Creative thinker, able to come up with ideas that solve problems in simple and elegant ways, that put the player first.
  • Understanding of the commercial requirements of a product with the ability to communicate the business case as well as the player experience.
  • Demonstrate a passion for games and game design as a career.
  • Ability to empathise with the gameplay needs of a target audience that may differ from themselves.
  • Experience of using business intelligence tools to apply metrics-driven design based on actual user behaviour.
  • Able to multi-task, prioritise and work to deadlines under pressure.
  • Detail orientated, quality focused and player centric.
  • Ability to fit in and work as part of a team.
  • High levels of energy and drive.

To apply please email a covering letter, CV and portfolio to vicky.macmillan@t-tales.com

Community Manager - Playdemic

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We are currently seeking to recruit a Community Manager at Playdemic, and this will be based in Wilmslow.

As Community Manager with Playdemic, you will be the voice of our games to our valued player base. 

You will be responsible for developing and implementing community engagement programs and the overall global social strategy for our games with a view to maintaining and driving a highly engaged, loyal community for our titles.

You should be familiar with a wide variety of social media platforms and tools and will be responsible for creating, managing and growing the company’s presence through blogs, Twitter, Facebook, and other strategically relevant online properties.

Naturally you will need to be an excellent communicator both written and verbally, as you will be required to create engaging content for our community channels and also be the key liaison between our players, Customer Support and the game Producers.

You will be proactive at seeking out opportunities to grow and expand the community, and report regularly on engagement, performance and other key metrics.

If you are an experienced and passionate individual with a proven record of success building a community in gaming, we’d love to hear from you.

Core Skills & Experience

  • Demonstrable experience as a community manager, ideally in mobile and free-to-play.
  • Relevant degree or equivalent qualification.
  • Proven track record of managing impactful social media campaigns.
  • Avid gamer.
  • Very strong verbal, visual and written communication skills.
  • Current in depth knowledge of social media channels, best practice and emerging trends is essential.
  • Write engaging and emotive content for use on relevant social media channels and forums.
  • Able to develop and execute community engagement programs.
  • Promote new community features to players.
  • Able to multi-task, prioritise and work to deadlines under pressure.
  • Detail orientated, quality focused and player centric.
  • High levels of energy and drive.

To apply please email a covering letter and CV to vicky.macmillan@t-tales.com

User Acquisition Executive - Playdemic

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We are seeking to recruit a User Acquisition Executive at Playdemic, and this role will be based in Wilmslow.

The Role

We are looking for a User Acquisition Executive to set up and deliver our online advertising campaigns, attracting high-quality users to our free-to-play mobile games. You will report into the Head of User Acquisition and work closely with the Analytics team, implementing advertising campaigns across media channels such as Facebook, Google and Instagram. Full training and support will be given to the successful candidate. This is an exciting opportunity to progress in the advertising and mobile gaming industry with one of the region’s fastest growing companies.

Responsibilities

  • Planning and setup of ad campaigns on a variety of media channels.
  • Ongoing monitoring and optimisation of ad performance KPIs based on creative/audience targeting/ad partner selection using ad buying and bid management software.
  • Developing new creative concepts and ad copy that will engage and acquire new players.
  • Working with external attribution providers to ensure all campaigns are successfully tracked.
  • Liaising closely with external ad suppliers to ensure campaign KPIs are being met.
  • Conduct data analysis and work with the Analytics team to determine value of acquisition efforts and optimisations.
  • Full reporting of results where necessary.

Core Skills and Experience

  • Demonstrable experience in a similar role using a Facebook ad buying platform and/or Google Adwords.
  • Educated to degree level preferably in a maths or science-based subject.
  • Numerically minded - advanced Excel skills and strong analytical skills.
  • Meticulous attention to detail.
  • Excellent organisational, communication and interpersonal skills.
  • Proactive work ethic.
  • Passionate about digital marketing.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Client Programmer - Playdemic

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We are seeking to recruit a Client Programmer at Playdemic, and this role will be based in Wilmslow.

As a Game Client Programmer, you will be part of a dedicated and dynamic team developing high quality mobile social games targeted at the top of the grossing and download charts. Reporting to the Game Producer, you will work closely with game designers and server side developers to develop the game client. You must be comfortable working in an agile environment. You’ll also be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process.

You will need to be an experienced Game Client Programmer who is self-motivated and a strong team player. You take pride in your work and you understand how to deliver a quality product. You have a passion for games and you want to make games to be played by millions of people across the world.

Core Skills & Experience

  • C/C++ proven commercial experience within the computer games industry is essential.
  • Client/Server development experience.
  • Possess a strong portfolio that demonstrates game development skills ideally on mobile platforms.
  • An excellent attitude, positive mindset and pro-active to any work completed.
  • Knowledge and love of video games.

Desirable Attributes

  • Educated to degree level (or equivalent) in Software Engineering, Computer Science or Mathematics.
  • Experience within a mobile gaming environment is a distinct advantage.
  • Objective C, Java.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Build Engineer - 18 month FTC - Traveller's Tales

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Traveller’s Tales are looking for a Build Engineer to join the existing technology team in Wilmslow.  This is an 18 month fixed term contract.

The successful candidate will have the opportunity to work within a highly successful and creative team supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen consoles. Working closely with multiple departments and game teams, supporting and further developing our internal build, test and automation services, this is an opportunity to play a key role in the ongoing success of TT Games.

The ideal candidate would have:

  • Good knowledge of one or more high level programming languages (e.g. Python, C#, C++, Java).
  • Knowledge of source control management software or automation frameworks.
  • Experience of one of more existing build technologies (e.g. MSBuild, CMake, JamPlus).
  • Knowledge of Windows and/or Mac OSX.
  • A basic working knowledge of C++.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Be highly motivated, with a passion for games.

Please note that prior games industry experience is not a requirement for this role.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Level Director - TT Fusion

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Our Design team are on the lookout for a Level Director on a full time, permanent basis and this position will be based at our Wilmslow studio.

Main Responsibilities:

  • Responsible for ensuring that levels go from paper design and block-out through to finished “box-ready” levels, and being the driving force for ensuring this is done to the best possible standard.
  • Actively communicate level content and requirements to all stakeholders involved in the level.
  • Driving level reviews and ensuring that all work generated from these is actively communicated to both key stakeholders and Production.
  • Ensuring that the quality of a given level is to the required standard for review by the Game Director, Head of Design and senior members of staff.
  • Communicating feedback delivered from reviewing parties to the team for implementation and managing that process.

Skills & Qualifications:

  • Excellent communication skills.
  • Excellent time management and planning skills.
  • Solid understanding of game editing tools and software.
  • Practical and methodical approach to both technical and creative problem-solving
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please email a covering letter and CV to vicky.macmillan@t-tales.com

Video Artist - Playdemic

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We are looking to recruit a Video Artist and this position will be based at Playdemic in Wilmslow.

If you want to create games for millions of players to enjoy on the go, then this is the job you’ve been looking for.

We’re seeking an experienced Video Artist to join our dedicated and dynamic team in delivering world leading, mass market, free to play games targeted at the top of the grossing and download charts.

You will be an experienced, passionate and extremely creative individual who takes your career as a Video Artist seriously.  You will also be able to communicate your ideas well verbally, in writing and visually, taking pride in seeing your ideas come to fruition.

Reporting to the Head of User Acquisition, you will be providing video content for our games to be placed across various user acquisition media channels, i.e. Facebook, Instagram and video networks.

You will be able to view how users engage with your ad creatives on a real time basis, creating a unique flow in receiving feedback and iterating on the work you produce.

You must have a strong portfolio demonstrating excellent video design skills and creative flair.

Core Skills & Experience

  • Creation of cinematic pre-visualisations (2D or 3D with a focus on storytelling through camera grammar, with minimal or no animation) based on cut-scene descriptions / camera scripts and direction. 
  • Asset gathering as per requirements of each scene. 
  • Use of commercial and in-house tools to produce high quality pre-visualisations.
  • To research and reference as needed to increase quality and performance. 
  • Export and integrate data into the project and check its functionality. 
  • Ensure assets created are stored in appropriate data repositories. 
  • Ensure assets created are well organised and optimal at all times.
  • Communicate issues, both technical and creative, as appropriate. 
  • Updating of tracking information as required. 
  • Consistently meet project guidelines in a timely manner without compromising artistic integrity.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.
  • Degree or equivalent qualification in Animation or related film-making.
  • Sound understanding of film, grammar, staging and composition.
  • Good understanding of cinematography in a digital 3D workspace.
  • Good knowledge of Maya, or other 3D software.
  • Sound understanding of in-house tools and software used in development.

Desirable Attributes

  • Experience working within a games studio, although we would consider graduates and industry entrants demonstrating a strong portfolio.

To apply, please send a covering letter, CV and online portfolio to vicky.macmillan@t-tales.com

Mid/Senior Tools Programmers - Traveller's Tales

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We have vacancies for developers with C# and WPF experience. They will join the team responsible for Tt Games’ in-house Game Editors and other client-facing UI applications, used by departments throughout our 600+ employee studio.  These are permanent positions and based at our studio in Wilmslow.


The successful candidates will gain experience of all aspects of content creation in a AAA studio environment, producing million-selling games, on all modern games platforms.
 
The candidate should have:

  • Commercial experience developing C#/Winforms and WPF-based applications.
  • Experience of working closely with end-users, to arrive at an overall user experience that is clear, satisfying and elegant.

 The candidate will also, ideally, demonstrate one or more of the following:

  • Experience of working in the games industry.
  • Experience of working alongside, or under the direction of, user interface artists and designers.
  • Experience of C/C++ programming.
  • Interest in, and understanding of user-interface design theory.

 To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

3D Character Artist - Playdemic

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We are looking to recruit a 3D Character Artist at Playdemic, and this position will be based in Wilmslow.

If you want to create games for millions of players to enjoy on the go, then this is the job you’ve been looking for.

We’re seeking an experienced, 3D Character Artist to join our dedicated and dynamic team in delivering world leading, mass market, free to play games targeted at the top of the grossing and download charts.

You will be an experienced, passionate and extremely creative individual who takes your career as a game artist seriously.  You will also be able to communicate your ideas well both verbally and in writing, taking pride in seeing your ideas come to fruition.

Reporting to the Game Producer and Creative Director you must be adaptable and open to critical review.

Core Skills & Experience

  • In depth level of experience using 3ds Max (or Maya, but with a willingness to switch), to include modelling, texturing, lighting and rendering.
  • Experience with character rigging (Biped, CAT, or High quality rig set ups) and skinning.
  • Experience with keyframe animation on Biped, CAT, or High quality rig set ups.
  • Experience of Adobe Creative Suite.
  • Outstanding portfolio demonstrating 3D character creation.
  • Ability to deliver fun/cartoon style in-game and cutscene animations.
  • Good understanding of animation principles - posing, weight and timing.
  • Strong knowledge of anatomy and movement.

Desirable Attributes

  • Experience within a games studio, although we would consider graduates and industry entrants demonstrating a strong portfolio.
  • Strong skillset in traditional 2D sketching, drawing and painting is beneficial.
  • Knowledge of the particle system.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky MacMillan, Recruiter at vicky.macmillan@t-tales.com

3D Environment Artist - Playdemic

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We are looking to recruit a 3D Environment Artist at Playdemic, and this position will be based in Wilmslow.

The Role

If you want to create games for millions of players to enjoy on the go, then this is the job you’ve been looking for.

We’re seeking an experienced, 3D Environment Artist to join our dedicated and dynamic team in delivering world leading, mass market, free to play games targeted at the top of the grossing and download charts.

You will be an experienced, passionate and extremely creative individual who takes your career as a game artist seriously.  You will also be able to communicate your ideas well both verbally and in writing, taking pride in seeing your ideas come to fruition.

Reporting to the Game Producer and Creative Director you must be adaptable and open to critical review.

Core Skills & Experience

  • Good level of experience using 3ds Max (or Maya, but with a willingness to switch).
  • Experience of Photoshop.
  • Can demonstrate a portfolio with examples of 3D environment creation.
  • Experience making textures by using hand painting and photo editing techniques.
  • 3D modelling and UV layout suited to mobile platform, efficient use of limited polys and textures.
  • Sketching ability to demonstrate ideas/concepts/explain processes.
  • Good understanding of lighting/colour theory.

Desirable Attributes

  • Experience within a games studio, although we would consider graduates and industry entrants demonstrating a strong portfolio.
  • Strong skillset in traditional 2D sketching, drawing and painting is beneficial.
  • Understanding of shader design/implementation.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky MacMillan, Recruiter at vicky.macmillan@t-tales.com

Head of IT - Tt Games

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We are looking for an experienced Head of IT to design, socialise and implement overall IT strategy, vision and goals for TT Games development locations.  This role will function as an integral member of the TT Games senior team and will closely collaborate with business process owners to identify, recommend, develop, implement and support cost-effective technology solutions. 

In addition, you will oversee and participate in day-to-day IT infrastructure, game technologies, applications and desktop support operations and work closely with colleagues across the wider WB group.

We are looking for self-motivated candidates, comfortable with taking ownership and providing leadership in a hands-on and collaborative manner.

JOB RESPONSIBILITIES

  • Formulate and deploy long-term strategic plans for enabling efficient and cost-effective technologies to provide a customer-centric set of services.
  • Establish and promote the implementation of overall IT department vision, mission and goals.
  • Establish and maintain regular written and in-person communications with the organisation’s executives, department heads, and end users regarding pertinent IT activities.
  • Manage the IT teams, including recruitment, day to day supervision and scheduling, development, performance management and reward.
  • Develop and maintain budget for IT group, as well as IT-related spending within project teams.
  • Supervise and mentor personnel, conducting annual reviews and regular 1:1s and other activities designed to ensure a smooth work flow and effective communication.
  • Ensure appropriate systems are in place to maintain a reliable and productive work environment for studio personnel.
  • Maintain ongoing relationships with peers to stay abreast of industry trends.
  • Provide hands-on technical skills (servers, network, storage, database, virtualisation, cloud computing, firewall, security etc.)
  • Oversee negotiation and administration of vendor, outsourcer, and consultant contracts and service agreements.

JOB REQUIREMENTS

  • Significant relevant IT experience, including a demonstrable background of IT service management.
  • Understanding of the game industry technology processes is desirable.
  • Extensive management and leadership experience.
  • Excellent written, oral, and interpersonal communication skills.
  • Ability to present ideas in business-friendly and user-friendly language.
  • Highly self-motivated, self-directed, and attentive to detail.
  • Able to effectively prioritise and execute tasks in a high-pressure environment.
  • Extensive experience working in a team-oriented, sometimes geographically disparate collaborative environment.
  • Proven experience in IT infrastructure strategic planning and development, project management, and policy development.
  • ITIL (or similar) implementation and/or ITIL process improvement hands-on experience.
  • Solid understanding and technical knowledge of current network and PC operating systems, hardware, protocols, and standards.
  • Experience with systems design and development from business requirements analysis through to day-to-day management.
  • Good understanding of contemporary IT concepts such as Cloud Computing and Business Process Automation.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Producer - Playdemic

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We are seeking to recruit a Producer at Playdemic, and this role will be based in Wilmslow. 

The Role

If you want to create games for millions of players to enjoy on the go, then this is the job you’ve been looking for. We’re seeking an experienced, free-to-play, mobile Game Producer to deliver world leading, mass market, top 20 games. Working with a talented team of developers, designers and artists your job will be to develop great game ideas into new releases.

Reporting to the Head of Production you will be responsible for the development, launch and ongoing growth of one of Playdemic’s new games. You will have experience of leading, motivating and organising a development team of 8 or more people to produce outstanding player experiences.

We want you to innovate and drive the implementation of new features and functions that make the game more profitable, viral and most importantly fun! You will proactively use business intelligence tools, in order to apply metrics-driven development based on actual user behaviour.

You’ll be one step ahead – maintaining workflow, pre-empting issues and ensuring releases and launches run smoothly. You’ll be constantly juggling priorities, and no two days will be the same so a calm and organised approach is essential. This role is all about communication, and your input into the smooth running of the studio will be vital.

Core Skills & Experience

  • Experience in developing, running and maintaining free-to-play, mobiles games is essential
  • Identify opportunities, analytical decision making and effective problem solving.
  • Highly organised with excellent time management and communication skills.
  • Work with a Creative Director to translate their vision into in-game content.
  •  Good combination of product sense (creative) and people skills.
  •  Help identify new talent including hiring and performance management.
  • Ability to prepare the content pipeline for live production.
  • Detail orientated, quality focused and player centric.
  • Collaborative and able to foster relationships.
  • Curious and fast learner.D

Desirable Attributes

  • Agile project management experience advantageous.
  • Experience in free to play games and microtransactions.
  • Business education or experience in business focused roles.

To apply, please send your CV and cover letter to vicky.macmillan@t-tales.com

Senior Server Side Developer - Playdemic

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We are seeking to recruit a Senior Server Side Developer at Playdemic, and this role will be based in Wilmslow. 

As a Senior Server Side Developer, you will be part of a dedicated and dynamic team developing quality online mobile games.  Reporting to the General Manager, you will work closely with game designers and client developers to develop the server side component of the game.

You are a multi-discipline Server Side Developer with strong knowledge of the leading server side development tools, software and methodologies.  You must have experience of working in an agile development environment.

Core Skills & Experience

  • C#, ASP.net, MVC (Visual Studio 2015 and ReSharper)
  • Cloud development experience - noSQL, caching and scaling technologies, preferably on AWS or Azure
  • Experience of unit testing, BDD and different source control methodologies
  • Minimum 5 years of relevant commercial experience
  • Strong experience of technical design
  • Capable of providing mentoring and leadership while designing and delivering solutions in a fast paced work environment within a small team and focused game team
  • Avid gamer

Desirable Attributes

  • Experience of working with large volume relational databases such as MS SQL
  • Entity Framework/NHibernate
  • Javascript, jQuery, HTML, CSS
  • Experience of high traffic distributed architecture
  • Experience of online or server based games
  • Commercial experience within the games industry

To apply, please send your CV and cover letter to vicky.macmillan@t-tales.com

Programming Apprentice - TT Fusion

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Tt Games, in partnership with Estio Training have an exciting new opportunity for a Programming Apprentice to join our Programming team in Wilmslow.

This is a 12 month Apprenticeship Programme, whilst alongside training, will gain excellent practical hands-on experience, working within a highly talented and creative team, supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen.

Duties and Responsibilities:

  • Implement game design.
  • Take objects/characters and plug together to put into the game.
  • Learning Logic/Maths/AI.
  • Taking assets that have been created and implementing functionality of game design.

Personal Skills:

  • Demonstrably strong talent and passion for programming game-play.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team-player with the ability to dive in, understand code and learn quickly.
  • Fluent in object-orientated C++ with strong debugging and documentation skills.
  • Strong Maths and Physics skills.
  • A positive ca-do attitude coupled with the ability to get things done.

Educational Requirements:

  • Minimum 5 GCSE's Grade C+ (including Maths).

Training Provided:

The Estio Training IT Apprenticship programme gives people the opportunity to get hands on experience in industry whilst still employed in a real paid job with no cost or debt.  Leaners will receive seven weeks of intensive training.  Whilst in the workplace, apprentices will also receive continual assessment, and help and guidance from a dedicated trainer who will be there to enusre that they get the most from their work experience.

Training will lead to industry recognised qualifications including:

  • Advanced apprenticeship for IT, Software, Web and Telecoms Professionals.
  • Level 3 Diploma in Professional Competence for IT Professionals.
  • BTEC Level 3 Extended Diploma in ICT Systems and Principles.
  • Functional skills, Maths L2, English L1 and ICT L2

To apply for this 12 month apprenticship please contact Alex Fearnley at Estio Training at alex.fearnley@estio.co.uk / 01133 500 333

 

 

Programmers - Game Mechanics - Traveller's Tales

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We’re looking for bright, talented & motivated people to join our Game Mechanics department on an 18 month contract basis. We have a variety of positions from front line development to lower level system work based at either our Knutsford or Wilmslow offices, both at senior and non senior programmer levels. This is a fantastic opportunity to gain some invaluable experience as we restructure our underlying game engine, whilst working on AAA game titles.

Main Responsibilities:

  • Analyse and understand the game design documents in order to define the required functionalities and the game system that must be developed.
  • Comply with all coding standards, ensuring the creation of high quality, performance-minded coded.
  • Maintenance of existing game mechanics.
  • Fixing issues on the Jira database as directed.
  • Liaising with Artists to provide assistance in the use of technology.
  • Document and clarify requests of Artists for new technology and improvements to existing technology.
  • Understand the concepts of the LED editor system that forms the basis of existing and future game mechanics.
  • Clarify the design of new game mechanics with Associate Lead / Head Programmer to ensure consistency.
  • Exploration of new practices to continually improve the quality of game development.
  • Provide time estimates for non-trivial Jira issues.
  • Implement gameplay for non-standard game mechanics and levels, including game bosses.
  • Document new systems on Wiki.
  • Produce and maintain editors based on the LED system.
  • Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies.
  • Mentoring Programmers and Junior Programmers with direction from Lead Programmer.
  • Advise leads on matters relating to ensuring that cross team systems address the needs of the end users.
  • Develop an understanding of existing systems, and their current code structure

Skills  & Qualifications:

  • Degree or equivalent qualification in Computer Science or related subject.
  • Fluent in C++ and object oriented programming.
  • Demonstrates dependability and commitments to projects / tasks.
  • Ability to think creatively to solve coding problems.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply please send your covering letter and CV to vicky.macmillan@t-tales.com

Junior Tools Programmer - 18 month FTC - Traveller's Tales

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Join the team that makes building the Lego games possible!  Working together with Art, Animation and Design teams, you will help make cutting-edge editors and craft a great user experience for our Creative departments.  The tools you forge will be used for building content for AAA games on all current platforms (including mobile and console) across several studios within the Tt group.

We are seeking to recruit two Junior Tools Programmers on 18 month fixed term contracts, and these positions will be based at our studio in Wilmslow.

We are looking for candidates with:

  • A good degree in Computer Science, Maths or Physics or related subject (2.i or above), or equivalent experience.
  • Fluent in C++.
  • Knowledge of C#/WPF.
  • Experience of Direct X, OpenGL or similar graphics APIs.
  • Experience of writing user interfaces using one or more common UI libraries (Win32 GDI/wxWindows/Qt/...).
  • Ability to interact with non-technical disciplines (such as artists and designers), understand their needs, deliver solutions they find intuitive and helpful.
  • A real desire to make users' day-to-day work easier, simpler and more productive.

A strong candidate will also have one or more of the following:

  • Experience of writing plugins for common 3D and 2D packages (Autodesk Maya and Adobe Photoshop preferably).
  • A confident grasp of the mathematics involved in CG rendering and animation.
  • The ability to analyse and optimise algorithms for efficiency.
  • Experience developing products for one or more non-PC gaming devices.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Junior VFX Artist - Fixed Term Contract - Traveller's Tales

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We are seeking to recruit a Junior VFX Artist on a initial fixed term contract.  This position is full time and will be based in the Art team at our Knutsford studio.

Main Responsibilities:

  • Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision.
  • Creation of effects using packages provided (Maya and Photoshop).
  • Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED).
  • Using Maya Fluid systems to create animating textures when required.
  • Creation of bespoke and generic scenery effects (smoke/fire etc).
  • Creation of bespoke character effects (shields/suits/hits/footsteps etc).
  • Placement of static effects in levels.
  • Creation of game specific VFX (explosions) placement generally by code.
  • Creation (sometimes placement) of cutscene specific VFX (explosions etc) placement generally by animation.
  • Working closely with environment artists on effects heavy levels to balance frame-rate.
  • Liaise with Construction Artists with regards to placing and triggering gameplay-specific VFX.
  • Ensuring work/level hits all memory and frame rate guides/restrictions.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of work (and present all concept and ref if used).
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of effects.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send a covering letter with a CV and online portfolio/showreel to vicky.macmillan@t-tales.com

Simulation Programmer - Traveller's Tales

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Traveller's Tales consistently produces BAFTA award winning AAA game titles, selling well over 200 million copies to date across all the major formats. But underpinning the success of the LEGO franchise is our cutting-edge and propriety in-house game engine that's constantly evolving to meet the ever increasing demands and challenges of the next generation of consoles.

We're seeking a talented and enthusiastic programmer to join our Simulation team, who research and develop the novel and cross platform Physics, A.I., Vehicle, I.K and Animation technologies that will power the next wave of TT adventures. This role offers a rare and exciting opportunity to work on a variety of system while also focusing on a particular discipline of interest.

We are ideally looking for a mid-level programmer, however we will consider applications from strong junior programmers.

The ideal candidates will have:

  • A good degree in Computer Science, Maths, Physics or related subject.
  • Demonstrably fluent in Object Oriented  C++ with strong debugging and documentation skills.
  • A passion for games and solving the technical problems they present.
  • Strong maths skills (linear algebra, trigonometry, 3d geometry, quaternions).
  • A highly motivated team-player with the ability to dive in, understand code and learn quickly.
  • Knowledge and experience with either Vehicle simulation/ Physics engines / AI algorithms and middleware / Procedural Animation or IK systems.

In return we offer a competitive salary with paid overtime, flexi-time, bonus scheme and pension plan.


To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com

Fixed Term QA Testers - TT Fusion

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TT Fusion, a division of Traveller’s Tales, are looking for QA Testers to join the QA team based at our Wilmslow studio. These are Fixed Term Contract roles with immediate starts, running until the 25th August 2017.

The ideal candidates should have:

  • A thorough knowledge of videogames across multiple platforms.
  • A good eye for detail.
  • Natural curiosity and an enthusiasm for finding bugs.
  • Be happy working individually or as part of a team.
  • The ability to work under pressure and to tight deadlines.
  • Proficient writing skills.

Shift work (including weekends) and overtime will be required.  The shift pattern is 2 weeks on the early shift, 07:00-15:30, and then 2 weeks on the late shift, 14:30-23:00 and 1 week on the night shift, 22:45-07:15.

Whilst previous experience or having a relevant degree is ideal, we are open to accepting applications from candidates with no previous experience/qualifications but they must be able to demonstrate a real passion and interest in gaming and have a natural curiosity to find bugs!

To apply, please send your CV and cover letter to jobs@t-tales.com

 

Environment Artists - Traveller's Tales

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We are currently looking to recruit a number of fixed term Environment Artists into the Art team based in Knutsford.

The main responsibilities consist of:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically.
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop).
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist.
  • Lighting environments – ability to apply good lighting principles to all artistic output.
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look.
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors.
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc.
  • Understanding that changes and amendments are part of the pipeline.
  • Attend regular reviews of their work (and present all concept and ref used).
  • Constructively feedback any concerns of design impact on level/work.
  • Other tasks as required.
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets.
  • Contributing original ideas towards all aspects of the project.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky MacMillan, Recruiter at vicky.macmillan@t-tales.com

Junior Gameplay Programmer - Traveller's Tales

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We are looking to recruit a Junior Gameplay Programmer into our Gameplay team in Knutsford.  Working on games including our award-winning LEGO series, the successful applicants will be working with our very successful cross-platform codebase.

Based in the North West of England, our BAFTA-award winning studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces much loved AAA games across all formats.

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.

In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme.

To apply, please send your CV and Covering Letter to vicky.macmillan@t-tales.com